ClickHouse/dbms/src/Interpreters/InterpreterRenameQuery.cpp

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#include <Parsers/ASTRenameQuery.h>
#include <Databases/IDatabase.h>
#include <Interpreters/InterpreterRenameQuery.h>
#include <Storages/IStorage.h>
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namespace DB
{
InterpreterRenameQuery::InterpreterRenameQuery(ASTPtr query_ptr_, Context & context_)
: query_ptr(query_ptr_), context(context_)
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{
}
struct RenameDescription
{
RenameDescription(const ASTRenameQuery::Element & elem, const String & path, const String & current_database) :
from_database_name(elem.from.database.empty() ? current_database : elem.from.database),
from_table_name(elem.from.table),
to_database_name(elem.to.database.empty() ? current_database : elem.to.database),
to_table_name(elem.to.table)
{}
String from_database_name;
String from_table_name;
String to_database_name;
String to_table_name;
};
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BlockIO InterpreterRenameQuery::execute()
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{
String path = context.getPath();
String current_database = context.getCurrentDatabase();
ASTRenameQuery & rename = typeid_cast<ASTRenameQuery &>(*query_ptr);
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/** In case of error while renaming, it is possible that only part of tables was renamed
* or we will be in inconsistent state. (It is worth to be fixed.)
*/
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std::vector<RenameDescription> descriptions;
descriptions.reserve(rename.elements.size());
/// To avoid deadlocks, we must acquire locks for tables in same order in any different RENAMES.
struct UniqueTableName
{
String database_name;
String table_name;
UniqueTableName(const String & database_name_, const String & table_name_)
: database_name(database_name_), table_name(table_name_) {}
bool operator< (const UniqueTableName & rhs) const
{
return std::tie(database_name, table_name) < std::tie(rhs.database_name, rhs.table_name);
}
};
std::set<UniqueTableName> unique_tables_from;
/// Don't allow to drop tables (that we are renaming); do't allow to create tables in places where tables will be renamed.
std::map<UniqueTableName, std::unique_ptr<DDLGuard>> table_guards;
for (const auto & elem : rename.elements)
{
descriptions.emplace_back(elem, path, current_database);
UniqueTableName from(descriptions.back().from_database_name, descriptions.back().from_table_name);
UniqueTableName to(descriptions.back().to_database_name, descriptions.back().to_table_name);
unique_tables_from.emplace(from);
if (!table_guards.count(from))
table_guards.emplace(from,
context.getDDLGuard(
from.database_name,
from.table_name,
"Table " + from.database_name + "." + from.table_name + " is being renamed right now"));
if (!table_guards.count(to))
table_guards.emplace(to,
context.getDDLGuard(
to.database_name,
to.table_name,
"Some table right now is being renamed to " + to.database_name + "." + to.table_name));
}
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std::vector<TableFullWriteLockPtr> locks;
locks.reserve(unique_tables_from.size());
for (const auto & names : unique_tables_from)
if (auto table = context.tryGetTable(names.database_name, names.table_name))
locks.emplace_back(table->lockForAlter());
/** All tables are locked. If there are more than one rename in chain,
* we need to hold global lock while doing all renames. Order matters to avoid deadlocks.
* It provides atomicity of all RENAME chain as a whole, from the point of view of DBMS client,
* but only in cases when there was no exceptions during this process and server does not fall.
*/
decltype(context.getLock()) lock;
if (descriptions.size() > 1)
lock = context.getLock();
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for (const auto & elem : descriptions)
{
context.assertTableDoesntExist(elem.to_database_name, elem.to_table_name);
context.getDatabase(elem.from_database_name)->renameTable(
context, elem.from_table_name, *context.getDatabase(elem.to_database_name), elem.to_table_name, context.getSettingsRef());
}
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return {};
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}
}