ClickHouse/programs/copier/ShardPartitionPiece.cpp

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#include "ShardPartitionPiece.h"
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#include "ShardPartition.h"
#include "TaskShard.h"
#include <IO/WriteHelpers.h>
namespace DB
{
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ShardPartitionPiece::ShardPartitionPiece(ShardPartition & parent, size_t current_piece_number_, bool is_present_piece_)
: is_absent_piece(!is_present_piece_)
, current_piece_number(current_piece_number_)
, shard_partition(parent)
{
}
String ShardPartitionPiece::getPartitionPiecePath() const
{
return shard_partition.getPartitionPath() + "/piece_" + toString(current_piece_number);
}
String ShardPartitionPiece::getPartitionPieceCleanStartPath() const
{
return getPartitionPiecePath() + "/clean_start";
}
String ShardPartitionPiece::getPartitionPieceIsDirtyPath() const
{
return getPartitionPiecePath() + "/is_dirty";
}
String ShardPartitionPiece::getPartitionPieceIsCleanedPath() const
{
return getPartitionPieceIsDirtyPath() + "/cleaned";
}
String ShardPartitionPiece::getPartitionPieceActiveWorkersPath() const
{
return getPartitionPiecePath() + "/partition_piece_active_workers";
}
String ShardPartitionPiece::getActiveWorkerPath() const
{
return getPartitionPieceActiveWorkersPath() + "/" + toString(shard_partition.task_shard.numberInCluster());
}
/// On what shards do we have current partition.
String ShardPartitionPiece::getPartitionPieceShardsPath() const
{
return getPartitionPiecePath() + "/shards";
}
String ShardPartitionPiece::getShardStatusPath() const
{
return getPartitionPieceShardsPath() + "/" + toString(shard_partition.task_shard.numberInCluster());
}
String ShardPartitionPiece::getPartitionPieceCleanerPath() const
{
return getPartitionPieceIsDirtyPath() + "/cleaner";
}
}