ClickHouse/src/IO/ResourceGuard.h

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2022-09-27 13:26:41 +00:00
#pragma once
#include <base/types.h>
#include <IO/ResourceRequest.h>
#include <IO/ISchedulerQueue.h>
#include <IO/ISchedulerConstraint.h>
#include <future>
namespace DB
{
/*
* Scoped resource guard.
* Waits for resource to be available in constructor and releases resource in destructor
*/
class ResourceGuard
{
public:
enum ResourceGuardCtor
{
LockStraightAway, /// Lock inside constructor (default)
PostponeLocking /// Don't lock in constructor, but during later `lock()` call
};
struct Request : public ResourceRequest
{
/// Promise to be set on request execution
std::promise<void> dequeued;
explicit Request(ResourceCost cost_ = 1)
: ResourceRequest(cost_)
{}
void execute() override
{
// This function is executed inside scheduler thread and wakes thread issued this `request` (using ResourceGuard)
// That thread will continue execution and do real consumption of requested resource synchronously.
dequeued.set_value();
}
};
/// Creates pending request for resource; blocks while resource is not available (unless `PostponeLocking`)
explicit ResourceGuard(ResourceLink link_, ResourceCost cost = 1, ResourceGuardCtor ctor = LockStraightAway)
: link(link_)
, request(cost)
{
if (link.queue)
{
dequeued_future = request.dequeued.get_future();
link.queue->enqueueRequest(&request);
if (ctor == LockStraightAway)
lock();
}
}
~ResourceGuard()
{
unlock();
}
/// Blocks until resource is available
void lock()
{
if (link.queue)
dequeued_future.get();
}
/// Report request execution has finished
void unlock()
{
if (link.queue)
{
assert(!dequeued_future.valid()); // unlock must be called only after lock()
if (request.constraint)
request.constraint->finishRequest(&request);
}
}
/// Mark request as unsuccessful; by default request is considered to be successful
void setFailure()
{
request.successful = false;
}
public:
ResourceLink link;
Request request;
std::future<void> dequeued_future;
};
}