ClickHouse/src/Storages/StorageMongoDB.h

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#pragma once
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#include <common/shared_ptr_helper.h>
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#include <Storages/IStorage.h>
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#include <Poco/MongoDB/Connection.h>
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namespace DB
{
/* Implements storage in the MongoDB database.
* Use ENGINE = mysql(host_port, database_name, table_name, user_name, password)
* Read only.
*/
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class StorageMongoDB final : public shared_ptr_helper<StorageMongoDB>, public IStorage
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{
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friend struct shared_ptr_helper<StorageMongoDB>;
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public:
StorageMongoDB(
const StorageID & table_id_,
const std::string & host_,
short unsigned int port_,
const std::string & database_name_,
const std::string & collection_name_,
const std::string & username_,
const std::string & password_,
const ColumnsDescription & columns_,
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const ConstraintsDescription & constraints_,
const String & comment);
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std::string getName() const override { return "MongoDB"; }
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Pipe read(
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const Names & column_names,
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const StorageMetadataPtr & metadata_snapshot,
SelectQueryInfo & query_info,
ContextPtr context,
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QueryProcessingStage::Enum processed_stage,
size_t max_block_size,
unsigned num_streams) override;
private:
void connectIfNotConnected();
const std::string host;
const short unsigned int port;
const std::string database_name;
const std::string collection_name;
const std::string username;
const std::string password;
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std::shared_ptr<Poco::MongoDB::Connection> connection;
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bool authenticated = false;
std::mutex connection_mutex; /// Protects the variables `connection` and `authenticated`.
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};
}