ClickHouse/src/IO/CascadeWriteBuffer.h

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#pragma once
#include <functional>
#include <IO/WriteBuffer.h>
namespace DB
{
namespace ErrorCodes
{
}
/* The buffer is similar to ConcatReadBuffer, but writes data
*
* It has WriteBuffers sequence [prepared_sources, lazy_sources]
* (lazy_sources contains not pointers themself, but their delayed constructors)
*
* Firtly, CascadeWriteBuffer redirects data to first buffer of the sequence
2018-09-28 14:53:20 +00:00
* If current WriteBuffer cannot receive data anymore, it throws special exception CURRENT_WRITE_BUFFER_IS_EXHAUSTED in nextImpl() body,
* CascadeWriteBuffer prepare next buffer and continuously redirects data to it.
* If there are no buffers anymore CascadeWriteBuffer throws an exception.
*
* NOTE: If you use one of underlying WriteBuffers buffers outside, you need sync its position() with CascadeWriteBuffer's position().
* The sync is performed into nextImpl(), getResultBuffers() and destructor.
*/
class CascadeWriteBuffer : public WriteBuffer
{
public:
using WriteBufferPtrs = std::vector<WriteBufferPtr>;
using WriteBufferConstructor = std::function<WriteBufferPtr (const WriteBufferPtr & prev_buf)>;
using WriteBufferConstructors = std::vector<WriteBufferConstructor>;
CascadeWriteBuffer(WriteBufferPtrs && prepared_sources_, WriteBufferConstructors && lazy_sources_ = {});
void nextImpl() override;
/// Should be called once
void getResultBuffers(WriteBufferPtrs & res);
const WriteBuffer * getCurrentBuffer() const
{
return curr_buffer;
}
~CascadeWriteBuffer() override;
private:
WriteBuffer * setNextBuffer();
WriteBufferPtrs prepared_sources;
WriteBufferConstructors lazy_sources;
size_t first_lazy_source_num;
size_t num_sources;
WriteBuffer * curr_buffer;
size_t curr_buffer_num;
};
}