ClickHouse/dbms/src/Databases/DatabasesCommon.cpp

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#include <Databases/DatabasesCommon.h>
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#include <Interpreters/ExternalDictionariesLoader.h>
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#include <Interpreters/Context.h>
#include <Interpreters/InterpreterCreateQuery.h>
#include <Parsers/formatAST.h>
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#include <Storages/StorageDictionary.h>
#include <Storages/StorageFactory.h>
#include <Common/typeid_cast.h>
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#include <Common/escapeForFileName.h>
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#include <TableFunctions/TableFunctionFactory.h>
namespace DB
{
namespace ErrorCodes
{
extern const int EMPTY_LIST_OF_COLUMNS_PASSED;
extern const int TABLE_ALREADY_EXISTS;
extern const int UNKNOWN_TABLE;
extern const int LOGICAL_ERROR;
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extern const int DICTIONARY_ALREADY_EXISTS;
}
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namespace
{
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StoragePtr getDictionaryStorage(const Context & context, const String & table_name, const String & db_name)
{
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auto dict_name = db_name + "." + table_name;
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const auto & external_loader = context.getExternalDictionariesLoader();
auto dict_ptr = external_loader.tryGetDictionary(dict_name);
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if (dict_ptr)
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{
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const DictionaryStructure & dictionary_structure = dict_ptr->getStructure();
auto columns = StorageDictionary::getNamesAndTypes(dictionary_structure);
return StorageDictionary::create(db_name, table_name, ColumnsDescription{columns}, context, true, dict_name);
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}
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return nullptr;
}
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}
bool DatabaseWithOwnTablesBase::isTableExist(
const Context & /*context*/,
const String & table_name) const
{
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std::lock_guard lock(mutex);
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return tables.find(table_name) != tables.end() || dictionaries.find(table_name) != dictionaries.end();
}
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bool DatabaseWithOwnTablesBase::isDictionaryExist(
const Context & /*context*/,
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const String & dictionary_name) const
{
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std::lock_guard lock(mutex);
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return dictionaries.find(dictionary_name) != dictionaries.end();
}
StoragePtr DatabaseWithOwnTablesBase::tryGetTable(
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const Context & context,
const String & table_name) const
{
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{
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std::lock_guard lock(mutex);
auto it = tables.find(table_name);
if (it != tables.end())
return it->second;
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}
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if (isDictionaryExist(context, table_name))
/// We don't need lock database here, because database doesn't store dictionary itself
/// just metadata
return getDictionaryStorage(context, table_name, getDatabaseName());
return {};
}
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DatabaseTablesIteratorPtr DatabaseWithOwnTablesBase::getTablesWithDictionaryTablesIterator(const Context & context, const FilterByNameFunction & filter_by_name)
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{
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auto tables_it = getTablesIterator(context, filter_by_name);
auto dictionaries_it = getDictionariesIterator(context, filter_by_name);
Tables result;
while (tables_it && tables_it->isValid())
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{
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result.emplace(tables_it->name(), tables_it->table());
tables_it->next();
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}
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while (dictionaries_it && dictionaries_it->isValid())
{
auto table_name = dictionaries_it->name();
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auto table_ptr = getDictionaryStorage(context, table_name, getDatabaseName());
if (table_ptr)
result.emplace(table_name, table_ptr);
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dictionaries_it->next();
}
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return std::make_unique<DatabaseTablesSnapshotIterator>(result);
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}
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DatabaseTablesIteratorPtr DatabaseWithOwnTablesBase::getTablesIterator(const Context & /*context*/, const FilterByNameFunction & filter_by_table_name)
{
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std::lock_guard lock(mutex);
if (!filter_by_table_name)
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return std::make_unique<DatabaseTablesSnapshotIterator>(tables);
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Tables filtered_tables;
for (const auto & [table_name, storage] : tables)
if (filter_by_table_name(table_name))
filtered_tables.emplace(table_name, storage);
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return std::make_unique<DatabaseTablesSnapshotIterator>(std::move(filtered_tables));
}
DatabaseDictionariesIteratorPtr DatabaseWithOwnTablesBase::getDictionariesIterator(const Context & /*context*/, const FilterByNameFunction & filter_by_dictionary_name)
{
std::lock_guard lock(mutex);
if (!filter_by_dictionary_name)
return std::make_unique<DatabaseDictionariesSnapshotIterator>(dictionaries);
Dictionaries filtered_dictionaries;
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for (const auto & dictionary_name : dictionaries)
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if (filter_by_dictionary_name(dictionary_name))
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filtered_dictionaries.emplace(dictionary_name);
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return std::make_unique<DatabaseDictionariesSnapshotIterator>(std::move(filtered_dictionaries));
}
bool DatabaseWithOwnTablesBase::empty(const Context & /*context*/) const
{
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std::lock_guard lock(mutex);
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return tables.empty() && dictionaries.empty();
}
StoragePtr DatabaseWithOwnTablesBase::detachTable(const String & table_name)
{
StoragePtr res;
{
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std::lock_guard lock(mutex);
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if (dictionaries.count(table_name))
throw Exception("Cannot detach dictionary " + name + "." + table_name + " as table, use DETACH DICTIONARY query.", ErrorCodes::UNKNOWN_TABLE);
auto it = tables.find(table_name);
if (it == tables.end())
throw Exception("Table " + name + "." + table_name + " doesn't exist.", ErrorCodes::UNKNOWN_TABLE);
res = it->second;
tables.erase(it);
}
return res;
}
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void DatabaseWithOwnTablesBase::detachDictionary(const String & dictionary_name, const Context & context, bool reload)
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{
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{
std::lock_guard lock(mutex);
auto it = dictionaries.find(dictionary_name);
if (it == dictionaries.end())
throw Exception("Dictionary " + name + "." + dictionary_name + " doesn't exist.", ErrorCodes::UNKNOWN_TABLE);
dictionaries.erase(it);
}
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if (reload)
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context.getExternalDictionariesLoader().reload(getDatabaseName() + "." + dictionary_name);
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}
void DatabaseWithOwnTablesBase::attachTable(const String & table_name, const StoragePtr & table)
{
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std::lock_guard lock(mutex);
if (!tables.emplace(table_name, table).second)
throw Exception("Table " + name + "." + table_name + " already exists.", ErrorCodes::TABLE_ALREADY_EXISTS);
}
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void DatabaseWithOwnTablesBase::attachDictionary(const String & dictionary_name, const Context & context, bool load)
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{
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const auto & external_loader = context.getExternalDictionariesLoader();
String full_name = getDatabaseName() + "." + dictionary_name;
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{
std::lock_guard lock(mutex);
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auto status = external_loader.getCurrentStatus(full_name);
if (status != ExternalLoader::Status::NOT_EXIST || !dictionaries.emplace(dictionary_name).second)
throw Exception(
"Dictionary " + full_name + " already exists.",
ErrorCodes::DICTIONARY_ALREADY_EXISTS);
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}
if (load)
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external_loader.reload(full_name, true);
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}
void DatabaseWithOwnTablesBase::shutdown()
{
/// You can not hold a lock during shutdown.
/// Because inside `shutdown` function tables can work with database, and mutex is not recursive.
Tables tables_snapshot;
{
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std::lock_guard lock(mutex);
tables_snapshot = tables;
}
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for (const auto & kv : tables_snapshot)
{
kv.second->shutdown();
}
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std::lock_guard lock(mutex);
tables.clear();
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dictionaries.clear();
}
DatabaseWithOwnTablesBase::~DatabaseWithOwnTablesBase()
{
try
{
shutdown();
}
catch (...)
{
tryLogCurrentException(__PRETTY_FUNCTION__);
}
}
}