ClickHouse/src/Common/ProgressIndication.h

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#pragma once
#include <IO/Progress.h>
#include <Interpreters/Context.h>
#include <Common/Stopwatch.h>
/// http://en.wikipedia.org/wiki/ANSI_escape_code
#define CLEAR_TO_END_OF_LINE "\033[K"
namespace DB
{
class ProgressIndication
{
public:
/// Write progress to stderr.
void writeProgress();
void writeFinalProgress();
/// Clear stderr output.
void clearProgressOutput();
/// Reset progress values.
void resetProgress();
/// Update Progress object. It can be updated from:
/// 1. onProgress in clickhouse-client;
/// 2. ProgressCallback via setProgressCallback methrod in:
/// - context (used in clickhouse-local, can also be added in arbitrary place)
/// - SourceWithProgress (also in streams)
/// - readBufferFromFileDescriptor (for file processing progress)
bool updateProgress(const Progress & value);
/// In some cases there is a need to update progress value, when there is no access to progress_inidcation object.
/// In this case it is added via context.
/// `write_progress_on_update` is needed to write progress for loading files data via pipe in non-interactive mode.
void setFileProgressCallback(ContextMutablePtr context, bool write_progress_on_update = false);
/// How much seconds passed since query execution start.
UInt64 elapsedSeconds() const { return watch.elapsedSeconds(); }
private:
/// Show progress bar only if on first writeProgress call the query is not yet half done.
bool show_progress_bar = false;
/// Width of how much has been printed currently into stderr. Used to define size of progress bar and
/// to check whether progress output needs to be cleared.
size_t written_progress_chars = 0;
/// The server periodically sends information about how much data was read since last time.
/// This information is stored here.
Progress progress;
/// Track query execution time.
Stopwatch watch;
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bool write_progress_on_update = false;
};
}