ClickHouse/src/Access/ContextAccess.h

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#pragma once
#include <Access/AccessRights.h>
#include <Access/RowPolicy.h>
#include <Interpreters/ClientInfo.h>
#include <Core/UUID.h>
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#include <base/scope_guard.h>
#include <base/shared_ptr_helper.h>
#include <boost/container/flat_set.hpp>
#include <mutex>
namespace Poco { class Logger; }
namespace DB
{
struct User;
using UserPtr = std::shared_ptr<const User>;
struct EnabledRolesInfo;
class EnabledRoles;
class EnabledRowPolicies;
class EnabledQuota;
class EnabledSettings;
struct QuotaUsage;
struct Settings;
struct SettingsProfilesInfo;
class SettingsChanges;
class AccessControlManager;
class IAST;
using ASTPtr = std::shared_ptr<IAST>;
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struct ContextAccessParams
{
std::optional<UUID> user_id;
boost::container::flat_set<UUID> current_roles;
bool use_default_roles = false;
UInt64 readonly = 0;
bool allow_ddl = false;
bool allow_introspection = false;
String current_database;
ClientInfo::Interface interface = ClientInfo::Interface::TCP;
ClientInfo::HTTPMethod http_method = ClientInfo::HTTPMethod::UNKNOWN;
Poco::Net::IPAddress address;
String forwarded_address;
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String quota_key;
auto toTuple() const
{
return std::tie(
user_id, current_roles, use_default_roles, readonly, allow_ddl, allow_introspection,
current_database, interface, http_method, address, forwarded_address, quota_key);
}
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friend bool operator ==(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return lhs.toTuple() == rhs.toTuple(); }
friend bool operator !=(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return !(lhs == rhs); }
friend bool operator <(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return lhs.toTuple() < rhs.toTuple(); }
friend bool operator >(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return rhs < lhs; }
friend bool operator <=(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return !(rhs < lhs); }
friend bool operator >=(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return !(lhs < rhs); }
};
class ContextAccess
{
public:
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using Params = ContextAccessParams;
const Params & getParams() const { return params; }
/// Returns the current user. The function can return nullptr.
UserPtr getUser() const;
String getUserName() const;
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std::optional<UUID> getUserID() const { return getParams().user_id; }
/// Returns information about current and enabled roles.
std::shared_ptr<const EnabledRolesInfo> getRolesInfo() const;
/// Returns information about enabled row policies.
std::shared_ptr<const EnabledRowPolicies> getEnabledRowPolicies() const;
/// Returns the row policy filter for a specified table.
/// The function returns nullptr if there is no filter to apply.
ASTPtr getRowPolicyCondition(const String & database, const String & table_name, RowPolicy::ConditionType index, const ASTPtr & extra_condition = nullptr) const;
/// Returns the quota to track resource consumption.
std::shared_ptr<const EnabledQuota> getQuota() const;
std::optional<QuotaUsage> getQuotaUsage() const;
/// Returns the default settings, i.e. the settings which should be applied on user's login.
SettingsChanges getDefaultSettings() const;
std::shared_ptr<const SettingsProfilesInfo> getDefaultProfileInfo() const;
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/// Returns the current access rights.
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std::shared_ptr<const AccessRights> getAccessRights() const;
std::shared_ptr<const AccessRights> getAccessRightsWithImplicit() const;
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/// Checks if a specified access is granted, and throws an exception if not.
/// Empty database means the current database.
void checkAccess(const AccessFlags & flags) const;
void checkAccess(const AccessFlags & flags, const std::string_view & database) const;
void checkAccess(const AccessFlags & flags, const std::string_view & database, const std::string_view & table) const;
void checkAccess(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::string_view & column) const;
void checkAccess(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::vector<std::string_view> & columns) const;
void checkAccess(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const Strings & columns) const;
void checkAccess(const AccessRightsElement & element) const;
void checkAccess(const AccessRightsElements & elements) const;
void checkGrantOption(const AccessFlags & flags) const;
void checkGrantOption(const AccessFlags & flags, const std::string_view & database) const;
void checkGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table) const;
void checkGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::string_view & column) const;
void checkGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::vector<std::string_view> & columns) const;
void checkGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const Strings & columns) const;
void checkGrantOption(const AccessRightsElement & element) const;
void checkGrantOption(const AccessRightsElements & elements) const;
/// Checks if a specified access is granted, and returns false if not.
/// Empty database means the current database.
bool isGranted(const AccessFlags & flags) const;
bool isGranted(const AccessFlags & flags, const std::string_view & database) const;
bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table) const;
bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::string_view & column) const;
bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::vector<std::string_view> & columns) const;
bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const Strings & columns) const;
bool isGranted(const AccessRightsElement & element) const;
bool isGranted(const AccessRightsElements & elements) const;
bool hasGrantOption(const AccessFlags & flags) const;
bool hasGrantOption(const AccessFlags & flags, const std::string_view & database) const;
bool hasGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table) const;
bool hasGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::string_view & column) const;
bool hasGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::vector<std::string_view> & columns) const;
bool hasGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const Strings & columns) const;
bool hasGrantOption(const AccessRightsElement & element) const;
bool hasGrantOption(const AccessRightsElements & elements) const;
/// Checks if a specified role is granted with admin option, and throws an exception if not.
void checkAdminOption(const UUID & role_id) const;
void checkAdminOption(const UUID & role_id, const String & role_name) const;
void checkAdminOption(const UUID & role_id, const std::unordered_map<UUID, String> & names_of_roles) const;
void checkAdminOption(const std::vector<UUID> & role_ids) const;
void checkAdminOption(const std::vector<UUID> & role_ids, const Strings & names_of_roles) const;
void checkAdminOption(const std::vector<UUID> & role_ids, const std::unordered_map<UUID, String> & names_of_roles) const;
/// Checks if a specified role is granted with admin option, and returns false if not.
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bool hasAdminOption(const UUID & role_id) const;
bool hasAdminOption(const UUID & role_id, const String & role_name) const;
bool hasAdminOption(const UUID & role_id, const std::unordered_map<UUID, String> & names_of_roles) const;
bool hasAdminOption(const std::vector<UUID> & role_ids) const;
bool hasAdminOption(const std::vector<UUID> & role_ids, const Strings & names_of_roles) const;
bool hasAdminOption(const std::vector<UUID> & role_ids, const std::unordered_map<UUID, String> & names_of_roles) const;
/// Makes an instance of ContextAccess which provides full access to everything
/// without any limitations. This is used for the global context.
static std::shared_ptr<const ContextAccess> getFullAccess();
private:
friend class AccessControlManager;
ContextAccess() {}
ContextAccess(const AccessControlManager & manager_, const Params & params_);
void setUser(const UserPtr & user_) const;
void setRolesInfo(const std::shared_ptr<const EnabledRolesInfo> & roles_info_) const;
void setSettingsAndConstraints() const;
void calculateAccessRights() const;
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template <bool throw_if_denied, bool grant_option>
bool checkAccessImpl(const AccessFlags & flags) const;
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template <bool throw_if_denied, bool grant_option, typename... Args>
bool checkAccessImpl(const AccessFlags & flags, const std::string_view & database, const Args &... args) const;
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template <bool throw_if_denied, bool grant_option>
bool checkAccessImpl(const AccessRightsElement & element) const;
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template <bool throw_if_denied, bool grant_option>
bool checkAccessImpl(const AccessRightsElements & elements) const;
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template <bool throw_if_denied, bool grant_option, typename... Args>
bool checkAccessImplHelper(const AccessFlags & flags, const Args &... args) const;
template <bool throw_if_denied, bool grant_option>
bool checkAccessImplHelper(const AccessRightsElement & element) const;
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template <bool throw_if_denied>
bool checkAdminOptionImpl(const UUID & role_id) const;
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template <bool throw_if_denied>
bool checkAdminOptionImpl(const UUID & role_id, const String & role_name) const;
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template <bool throw_if_denied>
bool checkAdminOptionImpl(const UUID & role_id, const std::unordered_map<UUID, String> & names_of_roles) const;
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template <bool throw_if_denied>
bool checkAdminOptionImpl(const std::vector<UUID> & role_ids) const;
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template <bool throw_if_denied>
bool checkAdminOptionImpl(const std::vector<UUID> & role_ids, const Strings & names_of_roles) const;
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template <bool throw_if_denied>
bool checkAdminOptionImpl(const std::vector<UUID> & role_ids, const std::unordered_map<UUID, String> & names_of_roles) const;
template <bool throw_if_denied, typename Container, typename GetNameFunction>
bool checkAdminOptionImplHelper(const Container & role_ids, const GetNameFunction & get_name_function) const;
const AccessControlManager * manager = nullptr;
const Params params;
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bool is_full_access = false;
mutable Poco::Logger * trace_log = nullptr;
mutable UserPtr user;
mutable String user_name;
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mutable scope_guard subscription_for_user_change;
mutable std::shared_ptr<const EnabledRoles> enabled_roles;
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mutable scope_guard subscription_for_roles_changes;
mutable std::shared_ptr<const EnabledRolesInfo> roles_info;
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mutable std::shared_ptr<const AccessRights> access;
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mutable std::shared_ptr<const AccessRights> access_with_implicit;
mutable std::shared_ptr<const EnabledRowPolicies> enabled_row_policies;
mutable std::shared_ptr<const EnabledQuota> enabled_quota;
mutable std::shared_ptr<const EnabledSettings> enabled_settings;
mutable std::mutex mutex;
};
}