ClickHouse/dbms/src/Common/Stopwatch.h

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#pragma once
#include <time.h>
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#include <atomic>
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#include <common/Types.h>
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#ifdef __APPLE__
#include <common/apple_rt.h>
#endif
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namespace StopWatchDetail
{
inline UInt64 nanoseconds(clockid_t clock_type)
{
struct timespec ts;
clock_gettime(clock_type, &ts);
return ts.tv_sec * 1000000000ULL + ts.tv_nsec;
}
}
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/** Differs from Poco::Stopwatch only by using 'clock_gettime' instead of 'gettimeofday',
* returns nanoseconds instead of microseconds, and also by other minor differencies.
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*/
class Stopwatch
{
public:
/** CLOCK_MONOTONIC works relatively efficient (~15 million calls/sec) and doesn't lead to syscall.
* Pass CLOCK_MONOTONIC_COARSE, if you need better performance with acceptable cost of several milliseconds of inaccuracy.
*/
Stopwatch(clockid_t clock_type_ = CLOCK_MONOTONIC) : clock_type(clock_type_) { start(); }
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void start() { start_ns = nanoseconds(); is_running = true; }
void stop() { stop_ns = nanoseconds(); is_running = false; }
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void reset() { start_ns = 0; stop_ns = 0; is_running = false; }
void restart() { start(); }
UInt64 elapsed() const { return is_running ? nanoseconds() - start_ns : stop_ns - start_ns; }
UInt64 elapsedMilliseconds() const { return elapsed() / 1000000UL; }
double elapsedSeconds() const { return static_cast<double>(elapsed()) / 1000000000ULL; }
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private:
UInt64 start_ns = 0;
UInt64 stop_ns = 0;
clockid_t clock_type;
bool is_running = false;
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UInt64 nanoseconds() const { return StopWatchDetail::nanoseconds(clock_type); }
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};
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class AtomicStopwatch
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{
public:
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AtomicStopwatch(clockid_t clock_type_ = CLOCK_MONOTONIC) : clock_type(clock_type_) { restart(); }
void restart() { start_ns = nanoseconds(); }
UInt64 elapsed() const { return nanoseconds() - start_ns; }
UInt64 elapsedMilliseconds() const { return elapsed() / 1000000UL; }
double elapsedSeconds() const { return static_cast<double>(elapsed()) / 1000000000ULL; }
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/** If specified amount of time has passed, then restarts timer and returns true.
* Otherwise returns false.
* This is done atomically.
*/
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bool compareAndRestart(double seconds)
{
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UInt64 threshold = seconds * 1000000000ULL;
UInt64 current_ns = nanoseconds();
UInt64 current_start_ns = start_ns;
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while (true)
{
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if (current_ns < current_start_ns + threshold)
return false;
if (start_ns.compare_exchange_weak(current_start_ns, current_ns))
return true;
}
}
struct Lock
{
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AtomicStopwatch * parent = nullptr;
Lock() {}
operator bool() const { return parent != nullptr; }
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Lock(AtomicStopwatch * parent) : parent(parent) {}
Lock(Lock &&) = default;
~Lock()
{
if (parent)
parent->restart();
}
};
/** If specified amount of time has passed and timer is not locked right now, then returns Lock object,
* which locks timer and, on destruction, restarts timer and releases the lock.
* Otherwise returns object, that is implicitly casting to false.
* This is done atomically.
*
* Usage:
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* if (auto lock = timer.compareAndRestartDeferred(1))
* /// do some work, that must be done in one thread and not more frequently than each second.
*/
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Lock compareAndRestartDeferred(double seconds)
{
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UInt64 threshold = seconds * 1000000000ULL;
UInt64 current_ns = nanoseconds();
UInt64 current_start_ns = start_ns;
while (true)
{
if ((current_start_ns & 0x8000000000000000ULL))
return {};
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if (current_ns < current_start_ns + threshold)
return {};
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if (start_ns.compare_exchange_weak(current_start_ns, current_ns | 0x8000000000000000ULL))
return Lock(this);
}
}
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private:
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std::atomic<UInt64> start_ns;
std::atomic<bool> lock {false};
clockid_t clock_type;
/// Most significant bit is a lock. When it is set, compareAndRestartDeferred method will return false.
UInt64 nanoseconds() const { return StopWatchDetail::nanoseconds(clock_type) & 0x7FFFFFFFFFFFFFFFULL; }
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};