2020-02-13 10:52:46 +00:00
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#pragma once
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2022-10-20 14:37:27 +00:00
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#include "ShardPartitionPiece.h"
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#include <base/types.h>
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#include <map>
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2020-02-13 10:52:46 +00:00
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2020-03-17 18:07:54 +00:00
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namespace DB
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{
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struct TaskShard;
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/// Just destination partition of a shard
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/// I don't know what this comment means.
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/// In short, when we discovered what shards contain currently processing partition,
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/// This class describes a partition (name) that is stored on the shard (parent).
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struct ShardPartition
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{
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ShardPartition(TaskShard &parent, String name_quoted_, size_t number_of_splits = 10);
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String getPartitionPath() const;
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String getPartitionPiecePath(size_t current_piece_number) const;
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String getPartitionCleanStartPath() const;
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String getPartitionPieceCleanStartPath(size_t current_piece_number) const;
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String getCommonPartitionIsDirtyPath() const;
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String getCommonPartitionIsCleanedPath() const;
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String getPartitionActiveWorkersPath() const;
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String getActiveWorkerPath() const;
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String getPartitionShardsPath() const;
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String getShardStatusPath() const;
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/// What partition pieces are present in current shard.
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/// FYI: Piece is a part of partition which has modulo equals to concrete constant (less than number_of_splits obliously)
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/// For example SELECT ... from ... WHERE partition=current_partition AND cityHash64(*) == const;
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/// Absent pieces have field is_absent_piece equals to true.
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PartitionPieces pieces;
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TaskShard & task_shard;
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String name;
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};
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using TasksPartition = std::map<String, ShardPartition, std::greater<>>;
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2020-02-13 10:52:46 +00:00
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}
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