2018-12-06 15:29:55 +00:00
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#pragma once
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2019-02-22 13:33:56 +00:00
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#include <typeinfo>
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2018-12-07 15:14:50 +00:00
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#include <vector>
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2018-12-17 16:20:15 +00:00
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#include <Common/typeid_cast.h>
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2018-12-06 15:29:55 +00:00
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#include <Parsers/DumpASTNode.h>
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namespace DB
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{
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2018-12-10 13:49:36 +00:00
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/// Visits AST tree in depth, call functions for nodes according to Matcher type data.
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2019-02-22 13:33:56 +00:00
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/// You need to define Data, visit() and needChildVisit() in Matcher class.
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2018-12-17 16:20:15 +00:00
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template <typename Matcher, bool _top_to_bottom>
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2018-12-06 15:29:55 +00:00
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class InDepthNodeVisitor
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{
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public:
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using Data = typename Matcher::Data;
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InDepthNodeVisitor(Data & data_, std::ostream * ostr_ = nullptr)
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: data(data_),
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visit_depth(0),
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ostr(ostr_)
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{}
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void visit(ASTPtr & ast)
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{
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2019-02-22 13:33:56 +00:00
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DumpASTNode dump(*ast, ostr, visit_depth, typeid(Matcher).name());
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2018-12-06 15:29:55 +00:00
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2018-12-17 16:20:15 +00:00
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if constexpr (!_top_to_bottom)
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2018-12-06 15:29:55 +00:00
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visitChildren(ast);
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2019-02-22 13:33:56 +00:00
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Matcher::visit(ast, data);
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2018-12-06 15:29:55 +00:00
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2018-12-17 16:20:15 +00:00
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if constexpr (_top_to_bottom)
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2018-12-06 15:29:55 +00:00
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visitChildren(ast);
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}
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private:
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2018-12-06 19:02:42 +00:00
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Data & data;
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2018-12-06 15:29:55 +00:00
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size_t visit_depth;
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std::ostream * ostr;
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void visitChildren(ASTPtr & ast)
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{
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for (auto & child : ast->children)
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if (Matcher::needChildVisit(ast, child))
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visit(child);
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}
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};
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2018-12-17 16:20:15 +00:00
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/// Simple matcher for one node type without complex traversal logic.
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2019-02-04 18:45:31 +00:00
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template <typename _Data, bool _visit_children = true>
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2018-12-17 16:20:15 +00:00
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class OneTypeMatcher
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{
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public:
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using Data = _Data;
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using TypeToVisit = typename Data::TypeToVisit;
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2019-02-04 18:45:31 +00:00
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static bool needChildVisit(ASTPtr &, const ASTPtr &) { return _visit_children; }
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2018-12-17 16:20:15 +00:00
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2019-02-22 13:33:56 +00:00
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static void visit(ASTPtr & ast, Data & data)
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{
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if (auto * t = typeid_cast<TypeToVisit *>(ast.get()))
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data.visit(*t, ast);
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}
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};
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/// Links two simple matches into resulting one. There's no complex traversal logic: all the children would be visited.
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template <typename First, typename Second>
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class LinkedMatcher
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{
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public:
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using Data = std::pair<typename First::Data, typename Second::Data>;
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static bool needChildVisit(ASTPtr &, const ASTPtr &) { return true; }
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2019-02-22 13:33:56 +00:00
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static void visit(ASTPtr & ast, Data & data)
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2018-12-17 16:20:15 +00:00
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{
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First::visit(ast, data.first);
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Second::visit(ast, data.second);
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}
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};
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2018-12-06 15:29:55 +00:00
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}
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