ClickHouse/src/Common/FrequencyHolder.h

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#pragma once
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#include <base/StringRef.h>
#include <base/logger_useful.h>
#include <string_view>
#include <unordered_map>
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#include <Common/Arena.h>
#include <Common/getResource.h>
#include <Common/HashTable/HashMap.h>
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#include <Common/StringUtils/StringUtils.h>
#include <IO/ReadBufferFromFile.h>
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#include <IO/ReadBufferFromString.h>
#include <IO/ReadHelpers.h>
#include <IO/readFloatText.h>
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#include <IO/ZstdInflatingReadBuffer.h>
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namespace DB
{
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namespace ErrorCodes
{
extern const int FILE_DOESNT_EXIST;
}
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/// FrequencyHolder class is responsible for storing and loading dictionaries
/// needed for text classification functions:
///
/// 1. detectLanguageUnknown
/// 2. detectCharset
/// 3. detectTonality
/// 4. detectProgrammingLanguage
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class FrequencyHolder
{
public:
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struct Language
{
String name;
HashMap<StringRef, Float64> map;
};
struct Encoding
{
String name;
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String lang;
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HashMap<UInt16, Float64> map;
};
public:
using Map = HashMap<StringRef, Float64>;
using Container = std::vector<Language>;
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using EncodingMap = HashMap<UInt16, Float64>;
using EncodingContainer = std::vector<Encoding>;
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static FrequencyHolder & getInstance()
{
static FrequencyHolder instance;
return instance;
}
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const Map & getEmotionalDict()
{
std::lock_guard lock(mutex);
if (emotional_dict.empty())
loadEmotionalDict();
return emotional_dict;
}
const EncodingContainer & getEncodingsFrequency()
{
std::lock_guard lock(mutex);
if (encodings_freq.empty())
loadEncodingsFrequency();
return encodings_freq;
}
const Container & getProgrammingFrequency()
{
std::lock_guard lock(mutex);
if (programming_freq.empty())
loadProgrammingFrequency();
return programming_freq;
}
private:
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void loadEncodingsFrequency()
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{
Poco::Logger * log = &Poco::Logger::get("EncodingsFrequency");
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LOG_TRACE(log, "Loading embedded charset frequencies");
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auto resource = getResource("charset.zst");
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if (resource.empty())
throw Exception(ErrorCodes::FILE_DOESNT_EXIST, "There is no embedded charset frequencies");
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String line;
UInt16 bigram;
Float64 frequency;
String charset_name;
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auto buf = std::make_unique<ReadBufferFromMemory>(resource.data(), resource.size());
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ZstdInflatingReadBuffer in(std::move(buf));
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while (!in.eof())
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{
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readString(line, in);
in.ignore();
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if (line.empty())
continue;
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ReadBufferFromString buf_line(line);
// Start loading a new charset
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if (line.starts_with("// "))
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{
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// Skip "// "
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buf_line.ignore(3);
readString(charset_name, buf_line);
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/* In our dictionary we have lines with form: <Language>_<Charset>
* If we need to find language of data, we return <Language>
* If we need to find charset of data, we return <Charset>.
*/
size_t sep = charset_name.find('_');
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Encoding enc;
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enc.lang = charset_name.substr(0, sep);
enc.name = charset_name.substr(sep + 1);
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encodings_freq.push_back(std::move(enc));
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}
else
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{
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readIntText(bigram, buf_line);
buf_line.ignore();
readFloatText(frequency, buf_line);
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encodings_freq.back().map[bigram] = frequency;
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}
}
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LOG_TRACE(log, "Charset frequencies was added, charsets count: {}", encodings_freq.size());
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}
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void loadEmotionalDict()
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{
Poco::Logger * log = &Poco::Logger::get("EmotionalDict");
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LOG_TRACE(log, "Loading embedded emotional dictionary");
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auto resource = getResource("tonality_ru.zst");
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if (resource.empty())
throw Exception(ErrorCodes::FILE_DOESNT_EXIST, "There is no embedded emotional dictionary");
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String line;
String word;
Float64 tonality;
size_t count = 0;
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auto buf = std::make_unique<ReadBufferFromMemory>(resource.data(), resource.size());
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ZstdInflatingReadBuffer in(std::move(buf));
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while (!in.eof())
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{
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readString(line, in);
in.ignore();
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if (line.empty())
continue;
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ReadBufferFromString buf_line(line);
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readStringUntilWhitespace(word, buf_line);
buf_line.ignore();
readFloatText(tonality, buf_line);
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StringRef ref{string_pool.insert(word.data(), word.size()), word.size()};
emotional_dict[ref] = tonality;
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++count;
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}
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LOG_TRACE(log, "Emotional dictionary was added. Word count: {}", std::to_string(count));
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}
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void loadProgrammingFrequency()
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{
Poco::Logger * log = &Poco::Logger::get("ProgrammingFrequency");
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LOG_TRACE(log, "Loading embedded programming languages frequencies loading");
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auto resource = getResource("programming.zst");
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if (resource.empty())
throw Exception(ErrorCodes::FILE_DOESNT_EXIST, "There is no embedded programming languages frequencies");
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String line;
String bigram;
Float64 frequency;
String programming_language;
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auto buf = std::make_unique<ReadBufferFromMemory>(resource.data(), resource.size());
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ZstdInflatingReadBuffer in(std::move(buf));
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while (!in.eof())
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{
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readString(line, in);
in.ignore();
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if (line.empty())
continue;
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ReadBufferFromString buf_line(line);
// Start loading a new language
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if (line.starts_with("// "))
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{
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// Skip "// "
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buf_line.ignore(3);
readString(programming_language, buf_line);
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Language lang;
lang.name = programming_language;
programming_freq.push_back(std::move(lang));
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}
else
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{
readStringUntilWhitespace(bigram, buf_line);
buf_line.ignore();
readFloatText(frequency, buf_line);
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StringRef ref{string_pool.insert(bigram.data(), bigram.size()), bigram.size()};
programming_freq.back().map[ref] = frequency;
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}
}
LOG_TRACE(log, "Programming languages frequencies was added");
}
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Arena string_pool;
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Map emotional_dict;
Container programming_freq;
EncodingContainer encodings_freq;
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std::mutex mutex;
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};
}