ClickHouse/src/Functions/toColumnTypeName.cpp

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#include <Functions/IFunction.h>
#include <Functions/FunctionFactory.h>
#include <DataTypes/DataTypeString.h>
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#include <Core/Field.h>
namespace DB
{
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namespace
{
/// Returns name of IColumn instance.
class FunctionToColumnTypeName : public IFunction
{
public:
static constexpr auto name = "toColumnTypeName";
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static FunctionPtr create(ContextPtr)
{
return std::make_shared<FunctionToColumnTypeName>();
}
String getName() const override
{
return name;
}
bool useDefaultImplementationForNulls() const override { return false; }
bool useDefaultImplementationForNothing() const override { return false; }
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bool isSuitableForShortCircuitArgumentsExecution(const DataTypesWithConstInfo & /*arguments*/) const override { return false; }
size_t getNumberOfArguments() const override
{
return 1;
}
DataTypePtr getReturnTypeImpl(const DataTypes & /*arguments*/) const override
{
return std::make_shared<DataTypeString>();
}
ColumnPtr executeImpl(const ColumnsWithTypeAndName & arguments, const DataTypePtr &, size_t input_rows_count) const override
{
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return DataTypeString().createColumnConst(input_rows_count, arguments[0].column->getName());
}
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ColumnPtr getConstantResultForNonConstArguments(const ColumnsWithTypeAndName & arguments, const DataTypePtr &) const override
{
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return DataTypeString().createColumnConst(1, arguments[0].type->createColumn()->getName());
}
};
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}
void registerFunctionToColumnTypeName(FunctionFactory & factory)
{
factory.registerFunction<FunctionToColumnTypeName>();
}
}