2016-01-28 01:00:27 +00:00
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#pragma once
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#include <DB/IO/WriteBufferFromFile.h>
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#include <DB/IO/CompressedWriteBuffer.h>
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#include <DB/Columns/ColumnsNumber.h>
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#include <DB/Interpreters/sortBlock.h>
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#include <DB/Storages/MergeTree/MergeTreeData.h>
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#include <DB/Core/Block.h>
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namespace DB
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{
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struct ShardedBlockWithDateInterval final
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{
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ShardedBlockWithDateInterval(const Block & block_, size_t shard_no_, UInt16 min_date_, UInt16 max_date_);
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ShardedBlockWithDateInterval(const ShardedBlockWithDateInterval &) = delete;
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ShardedBlockWithDateInterval & operator=(const ShardedBlockWithDateInterval &) = delete;
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Block block;
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size_t shard_no;
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UInt16 min_date;
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UInt16 max_date;
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};
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using ShardedBlocksWithDateIntervals = std::list<ShardedBlockWithDateInterval>;
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2016-03-07 04:35:06 +00:00
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struct ReshardingJob;
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2016-01-28 01:00:27 +00:00
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/** Создаёт новые шардированные куски с данными.
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*/
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class MergeTreeSharder final
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{
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public:
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MergeTreeSharder(MergeTreeData & data_, const ReshardingJob & job_);
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MergeTreeSharder(const MergeTreeSharder &) = delete;
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MergeTreeSharder & operator=(const MergeTreeSharder &) = delete;
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/** Разбивает блок на блоки по ключу шардирования, каждый из которых
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* нужно записать в отдельный кусок. Работает детерминированно: если
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* отдать на вход такой же блок, на выходе получатся такие же блоки в
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* таком же порядке.
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*/
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ShardedBlocksWithDateIntervals shardBlock(const Block & block);
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private:
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2017-02-11 20:20:57 +00:00
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IColumn::Selector createSelector(Block block);
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2016-01-28 01:00:27 +00:00
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MergeTreeData & data;
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const ReshardingJob & job;
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Logger * log;
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std::vector<size_t> slots;
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2016-01-28 01:00:42 +00:00
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ExpressionActionsPtr sharding_key_expr;
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std::string sharding_key_column_name;
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2016-01-28 01:00:27 +00:00
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};
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}
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