ClickHouse/dbms/include/DB/Columns/ColumnTuple.h

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#pragma once
#include <DB/Core/Block.h>
namespace DB
{
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/** Column, that is just group of few another columns.
*
* For constant Tuples, see ColumnConstTuple.
* Mixed constant/non-constant columns is prohibited in tuple
* for implementation simplicity.
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*/
class ColumnTuple final : public IColumn
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{
private:
Block data;
Columns columns;
template <bool positive>
struct Less;
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public:
ColumnTuple() {}
ColumnTuple(Block data_);
std::string getName() const override { return "Tuple"; }
ColumnPtr cloneEmpty() const override;
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size_t size() const override
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{
return data.rows();
}
Field operator[](size_t n) const override;
void get(size_t n, Field & res) const override;
StringRef getDataAt(size_t n) const override;
void insertData(const char * pos, size_t length) override;
void insert(const Field & x) override;
void insertFrom(const IColumn & src_, size_t n) override;
void insertDefault() override;
void popBack(size_t n) override;
StringRef serializeValueIntoArena(size_t n, Arena & arena, char const *& begin) const override;
const char * deserializeAndInsertFromArena(const char * pos) override;
void updateHashWithValue(size_t n, SipHash & hash) const override;
void insertRangeFrom(const IColumn & src, size_t start, size_t length) override;
ColumnPtr filter(const Filter & filt, ssize_t result_size_hint) const override;
ColumnPtr permute(const Permutation & perm, size_t limit) const override;
ColumnPtr replicate(const Offsets_t & offsets) const override;
Columns scatter(ColumnIndex num_columns, const Selector & selector) const override;
int compareAt(size_t n, size_t m, const IColumn & rhs, int nan_direction_hint) const override;
void getExtremes(Field & min, Field & max) const override;
void getPermutation(bool reverse, size_t limit, int nan_direction_hint, Permutation & res) const override;
void reserve(size_t n) override;
size_t byteSize() const override;
size_t allocatedSize() const override;
ColumnPtr convertToFullColumnIfConst() const override;
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const Block & getData() const { return data; }
Block & getData() { return data; }
const Columns & getColumns() const { return columns; }
Columns & getColumns() { return columns; }
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};
}