ClickHouse/src/Interpreters/InterpreterShowCreateAccessEntityQuery.h

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#pragma once
#include <Interpreters/IInterpreter.h>
#include <Parsers/IAST_fwd.h>
#include <Core/UUID.h>
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namespace DB
{
class AccessControlManager;
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class Context;
class AccessRightsElements;
struct IAccessEntity;
using AccessEntityPtr = std::shared_ptr<const IAccessEntity>;
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/** Returns a single item containing a statement which could be used to create a specified role.
*/
class InterpreterShowCreateAccessEntityQuery : public IInterpreter, WithContext
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{
public:
InterpreterShowCreateAccessEntityQuery(const ASTPtr & query_ptr_, ContextPtr context_);
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BlockIO execute() override;
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bool ignoreQuota() const override { return true; }
bool ignoreLimits() const override { return true; }
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static ASTPtr getCreateQuery(const IAccessEntity & entity, const AccessControlManager & access_control);
static ASTPtr getAttachQuery(const IAccessEntity & entity);
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private:
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BlockInputStreamPtr executeImpl();
std::vector<AccessEntityPtr> getEntities() const;
ASTs getCreateQueries() const;
AccessRightsElements getRequiredAccess() const;
ASTPtr query_ptr;
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};
}