ClickHouse/src/Access/EnabledRolesInfo.h

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#pragma once
#include <Access/AccessRights.h>
#include <Access/SettingsProfileElement.h>
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#include <Core/UUID.h>
#include <unordered_map>
#include <vector>
namespace DB
{
/// Information about a role.
struct EnabledRolesInfo
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{
std::vector<UUID> current_roles;
std::vector<UUID> enabled_roles;
std::vector<UUID> enabled_roles_with_admin_option;
std::unordered_map<UUID, String> names_of_roles;
AccessRights access;
AccessRights access_with_grant_option;
SettingsProfileElements settings_from_enabled_roles;
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Strings getCurrentRolesNames() const;
Strings getEnabledRolesNames() const;
friend bool operator ==(const EnabledRolesInfo & lhs, const EnabledRolesInfo & rhs);
friend bool operator !=(const EnabledRolesInfo & lhs, const EnabledRolesInfo & rhs) { return !(lhs == rhs); }
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};
}