ClickHouse/dbms/src/Databases/DatabaseLazy.h

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2019-09-25 09:35:56 +00:00
#pragma once
#include <Poco/DirectoryIterator.h>
#include <Databases/DatabasesCommon.h>
#include <Common/ThreadPool.h>
namespace DB
{
class DatabaseLazyIterator;
/** Lazy engine of databases.
* Works like DatabaseOrdinary, but stores in memory only cached tables.
*/
class DatabaseLazy : public DatabaseWithOwnTablesBase
{
public:
DatabaseLazy(String name_, const String & metadata_path_, const Context & context);
String getEngineName() const override { return "Lazy"; }
void loadTables(
Context & context,
bool has_force_restore_data_flag) override;
void createTable(
const Context & context,
const String & table_name,
const StoragePtr & table,
const ASTPtr & query) override;
void removeTable(
const Context & context,
const String & table_name) override;
void renameTable(
const Context & context,
const String & table_name,
IDatabase & to_database,
const String & to_table_name,
TableStructureWriteLockHolder &) override;
void alterTable(
const Context & context,
const String & name,
const ColumnsDescription & columns,
const IndicesDescription & indices,
const ConstraintsDescription & constraints,
const ASTModifier & engine_modifier) override;
time_t getTableMetadataModificationTime(
const Context & context,
const String & table_name) override;
ASTPtr getCreateTableQuery(
const Context & context,
const String & table_name) const override;
ASTPtr tryGetCreateTableQuery(
const Context & context,
const String & table_name) const override;
ASTPtr getCreateDatabaseQuery(const Context & context) const override;
String getDataPath() const override;
String getDatabaseName() const override;
String getMetadataPath() const override;
String getTableMetadataPath(const String & table_name) const override;
void drop() override;
bool isTableExist(
const Context & context,
const String & table_name) const override;
StoragePtr tryGetTable(
const Context & context,
const String & table_name) const override;
bool empty(const Context & context) const override;
DatabaseIteratorPtr getIterator(const Context & context, const FilterByNameFunction & filter_by_table_name = {}) override;
private:
const String metadata_path;
const String data_path;
bool has_force_restore_data_flag = false;
Poco::Logger * log;
ASTPtr getCreateTableQueryImpl(const Context & context, const String & table_name, bool throw_on_error) const;
friend class DatabaseLazyIterator;
};
class DatabaseLazyIterator final : public IDatabaseIterator
{
public:
DatabaseLazyIterator(DatabaseLazy & database_, bool has_force_restore_data_flag_ = false);
void next() override;
bool isValid() const override;
const String & name() const override;
StoragePtr & table() const override;
private:
void moveToTable();
DatabaseLazy & database;
bool has_force_restore_data_flag;
Poco::DirectoryIterator dir_it;
};
}