ClickHouse/dbms/src/Compression/CompressedReadBuffer.cpp

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#include "CompressedReadBuffer.h"
#include <Compression/CompressionInfo.h>
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#include <Compression/LZ4_decompress_faster.h>
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namespace DB
{
bool CompressedReadBuffer::nextImpl()
{
size_t size_decompressed;
size_t size_compressed_without_checksum;
size_compressed = readCompressedData(size_decompressed, size_compressed_without_checksum);
if (!size_compressed)
return false;
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memory.resize(size_decompressed + codec->getAdditionalSizeAtTheEndOfBuffer());
working_buffer = Buffer(memory.data(), &memory[size_decompressed]);
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decompress(working_buffer.begin(), size_decompressed, size_compressed_without_checksum);
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return true;
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}
size_t CompressedReadBuffer::readBig(char * to, size_t n)
{
size_t bytes_read = 0;
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/// If there are unread bytes in the buffer, then we copy necessary to `to`.
if (pos < working_buffer.end())
bytes_read += read(to, std::min(static_cast<size_t>(working_buffer.end() - pos), n));
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/// If you need to read more - we will, if possible, uncompress at once to `to`.
while (bytes_read < n)
{
size_t size_decompressed;
size_t size_compressed_without_checksum;
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if (!readCompressedData(size_decompressed, size_compressed_without_checksum))
return bytes_read;
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/// If the decompressed block is placed entirely where it needs to be copied.
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if (size_decompressed + codec->getAdditionalSizeAtTheEndOfBuffer() <= n - bytes_read)
{
decompress(to + bytes_read, size_decompressed, size_compressed_without_checksum);
bytes_read += size_decompressed;
bytes += size_decompressed;
}
else
{
bytes += offset();
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memory.resize(size_decompressed + codec->getAdditionalSizeAtTheEndOfBuffer());
working_buffer = Buffer(memory.data(), &memory[size_decompressed]);
pos = working_buffer.begin();
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decompress(working_buffer.begin(), size_decompressed, size_compressed_without_checksum);
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bytes_read += read(to + bytes_read, n - bytes_read);
break;
}
}
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return bytes_read;
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}
}