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# include "ExternalLoader.h"
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# include <mutex>
# include <pcg_random.hpp>
# include <common/DateLUT.h>
# include <Common/Config/AbstractConfigurationComparison.h>
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# include <Common/Exception.h>
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# include <Common/StringUtils/StringUtils.h>
# include <Common/ThreadPool.h>
# include <Common/randomSeed.h>
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# include <Common/setThreadName.h>
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# include <ext/scope_guard.h>
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namespace DB
{
namespace ErrorCodes
{
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extern const int LOGICAL_ERROR ;
extern const int BAD_ARGUMENTS ;
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}
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struct ExternalLoader : : ObjectConfig
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{
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String config_path ;
Poco : : AutoPtr < Poco : : Util : : AbstractConfiguration > config ;
String key_in_config ;
} ;
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/** Reads configuration files and parses them as XML.
* Stores parsed contents of the files along with their last modification time to
* avoid unnecessary parsing on repetetive reading .
*/
class ExternalLoader : : ConfigFilesReader : private boost : : noncopyable
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{
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public :
ConfigFilesReader ( const Poco : : Util : : AbstractConfiguration & main_config_ , const String & type_name_ , Logger * log_ )
: main_config ( main_config_ ) , type_name ( type_name_ ) , log ( log_ )
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{
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}
~ ConfigFilesReader ( ) = default ;
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void addConfigRepository ( std : : unique_ptr < IExternalLoaderConfigRepository > repository , const ExternalLoaderConfigSettings & settings )
{
std : : lock_guard lock { mutex } ;
repositories . emplace_back ( std : : move ( repository ) , std : : move ( settings ) ) ;
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}
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using ObjectConfigs = std : : shared_ptr < const std : : unordered_map < String /* object's name */ , ObjectConfig > > ;
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/// Reads configuration files.
ObjectConfigs read ( bool ignore_last_modification_time = false )
{
std : : lock_guard lock { mutex } ;
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// Check last modification times of files and read those files which are new or changed.
if ( ! readFileInfos ( ignore_last_modification_time ) )
return configs ; // Nothing changed, so we can return the previous result.
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// Generate new result.
auto new_configs = std : : make_shared < std : : unordered_map < String /* object's name */ , ObjectConfig > > ( ) ;
for ( const auto & [ path , file_info ] : file_infos )
{
for ( const auto & [ name , config ] : file_info . configs )
{
auto already_added_it = new_configs - > find ( name ) ;
if ( already_added_it ! = new_configs - > end ( ) )
{
const auto & already_added = already_added_it - > second ;
LOG_WARNING ( log , path < < " : " < < type_name < < " ' " < < name < < " ' is found "
< < ( ( path = = already_added . config_path )
? ( " twice in the same file " )
: ( " both in file ' " + already_added . config_path + " ' and ' " + path + " ' " ) ) ) ;
continue ;
}
new_configs - > emplace ( name , config ) ;
}
}
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configs = new_configs ;
return configs ;
}
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private :
struct FileInfo
{
Poco : : Timestamp last_modification_time ;
std : : vector < std : : pair < String , ObjectConfig > > configs ; // Parsed file's contents.
bool in_use = true ; // Whether the `FileInfo` should be destroyed because the correspondent file is deleted.
} ;
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/// Read files and store them to the map `file_infos`.
bool readFileInfos ( bool ignore_last_modification_time )
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{
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bool changed = false ;
for ( auto & path_and_file_info : file_infos )
{
FileInfo & file_info = path_and_file_info . second ;
file_info . in_use = false ;
}
for ( const auto & [ repository , settings ] : repositories )
{
const auto paths = repository - > list ( main_config , settings . path_setting_name ) ;
for ( const auto & path : paths )
{
auto it = file_infos . find ( path ) ;
if ( it ! = file_infos . end ( ) )
{
FileInfo & file_info = it - > second ;
if ( readFileInfo ( * repository , path , settings , ignore_last_modification_time , file_info ) )
changed = true ;
}
else
{
FileInfo file_info ;
if ( readFileInfo ( * repository , path , settings , true , file_info ) )
{
file_infos . emplace ( path , std : : move ( file_info ) ) ;
changed = true ;
}
}
}
}
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std : : vector < String > deleted_files ;
for ( auto & [ path , file_info ] : file_infos )
if ( ! file_info . in_use )
deleted_files . emplace_back ( path ) ;
if ( ! deleted_files . empty ( ) )
{
for ( const String & deleted_file : deleted_files )
file_infos . erase ( deleted_file ) ;
changed = true ;
}
return changed ;
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}
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bool readFileInfo (
IExternalLoaderConfigRepository & repository ,
const String & path ,
const ExternalLoaderConfigSettings & settings ,
bool ignore_last_modification_time ,
FileInfo & file_info ) const
{
try
{
if ( path . empty ( ) | | ! repository . exists ( path ) )
{
LOG_WARNING ( log , " config file ' " + path + " ' does not exist " ) ;
return false ;
}
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Poco : : Timestamp last_modification_time = repository . getLastModificationTime ( path ) ;
if ( ! ignore_last_modification_time & & ( last_modification_time < = file_info . last_modification_time ) )
{
file_info . in_use = true ;
return false ;
}
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auto file_contents = repository . load ( path , main_config . getString ( " path " , DBMS_DEFAULT_PATH ) ) ;
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/// get all objects' definitions
Poco : : Util : : AbstractConfiguration : : Keys keys ;
file_contents - > keys ( keys ) ;
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/// for each object defined in xml config
std : : vector < std : : pair < String , ObjectConfig > > configs_from_file ;
for ( const auto & key : keys )
{
if ( ! startsWith ( key , settings . external_config ) )
{
if ( ! startsWith ( key , " comment " ) & & ! startsWith ( key , " include_from " ) )
LOG_WARNING ( log , path < < " : file contains unknown node ' " < < key < < " ', expected ' " < < settings . external_config < < " ' " ) ;
continue ;
}
String name = file_contents - > getString ( key + " . " + settings . external_name ) ;
if ( name . empty ( ) )
{
LOG_WARNING ( log , path < < " : node ' " < < key < < " ' defines " < < type_name < < " with an empty name. It's not allowed " ) ;
continue ;
}
configs_from_file . emplace_back ( name , ObjectConfig { path , file_contents , key } ) ;
}
file_info . configs = std : : move ( configs_from_file ) ;
file_info . last_modification_time = last_modification_time ;
file_info . in_use = true ;
return true ;
}
catch ( . . . )
{
tryLogCurrentException ( log , " Failed to read config file ' " + path + " ' " ) ;
return false ;
}
}
const Poco : : Util : : AbstractConfiguration & main_config ;
const String type_name ;
Logger * log ;
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std : : mutex mutex ;
std : : vector < std : : pair < std : : unique_ptr < IExternalLoaderConfigRepository > , ExternalLoaderConfigSettings > > repositories ;
ObjectConfigs configs ;
std : : unordered_map < String /* config path */ , FileInfo > file_infos ;
} ;
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/** Manages loading and reloading objects. Uses configurations from the class ConfigFilesReader.
* Supports parallel loading .
*/
class ExternalLoader : : LoadingDispatcher : private boost : : noncopyable
{
public :
/// Called to load or reload an object.
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using CreateObjectFunction = std : : function < LoadablePtr (
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const String & /* name */ , const ObjectConfig & /* config */ , bool config_changed , const LoadablePtr & /* previous_version */ ) > ;
/// Called after loading/reloading an object to calculate the time of the next update.
using CalculateNextUpdateTimeFunction = std : : function < TimePoint ( const LoadablePtr & /* loaded_object */ , size_t /* error_count */ ) > ;
/// Called on the time of each update to decide if we should reload an object.
using IsObjectModifiedFunction = std : : function < bool ( const LoadablePtr & ) > ;
LoadingDispatcher (
const CreateObjectFunction & create_object_function_ ,
const CalculateNextUpdateTimeFunction & calculate_next_update_time_function_ ,
const IsObjectModifiedFunction & is_object_modified_function_ ,
const String & type_name_ ,
Logger * log_ )
: create_object ( create_object_function_ )
, calculate_next_update_time ( calculate_next_update_time_function_ )
, is_object_modified ( is_object_modified_function_ )
, type_name ( type_name_ )
, log ( log_ )
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{
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}
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~ LoadingDispatcher ( )
{
std : : unique_lock lock { mutex } ;
infos . clear ( ) ; /// We clear this map to tell the threads that we don't want any load results anymore.
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/// Wait for all the threads to finish.
while ( ! loading_ids . empty ( ) )
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{
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auto it = loading_ids . begin ( ) ;
auto thread = std : : move ( it - > second ) ;
loading_ids . erase ( it ) ;
lock . unlock ( ) ;
event . notify_all ( ) ;
thread . join ( ) ;
lock . lock ( ) ;
}
}
using ObjectConfigs = ConfigFilesReader : : ObjectConfigs ;
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/// Sets new configurations for all the objects.
void setConfiguration ( const ObjectConfigs & new_configs )
{
std : : lock_guard lock { mutex } ;
if ( configs = = new_configs )
return ;
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configs = new_configs ;
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std : : vector < String > removed_names ;
for ( auto & [ name , info ] : infos )
{
auto new_config_it = new_configs - > find ( name ) ;
if ( new_config_it = = new_configs - > end ( ) )
removed_names . emplace_back ( name ) ;
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else
{
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const auto & new_config = new_config_it - > second ;
if ( ! isSameConfiguration ( * info . config . config , info . config . key_in_config , * new_config . config , new_config . key_in_config ) )
{
/// Configuration has been changed.
info . config = new_config ;
info . config_changed = true ;
if ( info . was_loading ( ) )
{
/// The object has been tried to load before, so it is currently in use or was in use
/// and we should try to reload it with the new config.
cancelLoading ( info ) ;
startLoading ( name , info ) ;
}
}
}
}
/// Insert to the map those objects which added to the new configuration.
for ( const auto & [ name , config ] : * new_configs )
{
if ( infos . find ( name ) = = infos . end ( ) )
{
Info & info = infos . emplace ( name , Info { config } ) . first - > second ;
if ( always_load_everything )
startLoading ( name , info ) ;
}
}
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/// Remove from the map those objects which were removed from the configuration.
for ( const String & name : removed_names )
infos . erase ( name ) ;
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/// Maybe we have just added new objects which require to be loaded
/// or maybe we have just removed object which were been loaded,
/// so we should notify `event` to recheck conditions in load() and loadAll() now.
event . notify_all ( ) ;
}
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/// Sets whether all the objects from the configuration should be always loaded (even if they aren't used).
void enableAlwaysLoadEverything ( bool enable )
{
std : : lock_guard lock { mutex } ;
if ( always_load_everything = = enable )
return ;
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always_load_everything = enable ;
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if ( enable )
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{
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/// Start loading all the objects which were not loaded yet.
for ( auto & [ name , info ] : infos )
if ( ! info . was_loading ( ) )
startLoading ( name , info ) ;
}
}
/// Sets whether the objects should be loaded asynchronously, each loading in a new thread (from the thread pool).
void enableAsyncLoading ( bool enable )
{
std : : lock_guard lock { mutex } ;
enable_async_loading = enable ;
}
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/// Returns the status of the object.
/// If the object has not been loaded yet then the function returns Status::NOT_LOADED.
/// If the specified name isn't found in the configuration then the function returns Status::NOT_EXIST.
Status getCurrentStatus ( const String & name ) const
{
std : : lock_guard lock { mutex } ;
const Info * info = getInfo ( name ) ;
if ( ! info )
return Status : : NOT_EXIST ;
return info - > status ( ) ;
}
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/// Returns the load result of the object.
LoadResult getCurrentLoadResult ( const String & name ) const
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{
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std : : lock_guard lock { mutex } ;
const Info * info = getInfo ( name ) ;
if ( ! info )
return { Status : : NOT_EXIST } ;
return info - > load_result ( ) ;
}
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/// Returns all the load results as a map.
/// The function doesn't load anything, it just returns the current load results as is.
template < typename FilterByNameType >
LoadResults getCurrentLoadResults ( const FilterByNameType & filter_by_name ) const
{
std : : lock_guard lock { mutex } ;
return collectLoadResults ( filter_by_name ) ;
}
LoadResults getCurrentLoadResults ( ) const { return getCurrentLoadResults ( all_names ) ; }
/// Returns all the loaded objects as a map.
/// The function doesn't load anything, it just returns the current load results as is.
template < typename FilterByNameType >
Loadables getCurrentlyLoadedObjects ( const FilterByNameType & filter_by_name ) const
{
std : : lock_guard lock { mutex } ;
return collectLoadedObjects ( filter_by_name ) ;
}
Loadables getCurrentlyLoadedObjects ( ) const { return getCurrentlyLoadedObjects ( all_names ) ; }
size_t getNumberOfCurrentlyLoadedObjects ( ) const
{
std : : lock_guard lock { mutex } ;
size_t count = 0 ;
for ( const auto & name_and_info : infos )
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{
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const auto & info = name_and_info . second ;
if ( info . loaded ( ) )
+ + count ;
}
return count ;
}
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# if !__clang__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wunused-variable"
# endif
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bool hasCurrentlyLoadedObjects ( ) const
{
std : : lock_guard lock { mutex } ;
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for ( auto & name_info : infos )
if ( name_info . second . loaded ( ) )
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return true ;
return false ;
}
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# if !__clang__
# pragma GCC diagnostic pop
# endif
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/// Starts loading of a specified object.
void load ( const String & name )
{
std : : lock_guard lock { mutex } ;
startLoading ( name ) ;
}
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/// Tries to load a specified object during the timeout.
/// Returns nullptr if the loading is unsuccessful or if there is no such object.
void load ( const String & name , LoadablePtr & loaded_object , Duration timeout = NO_TIMEOUT )
{
std : : unique_lock lock { mutex } ;
Info * info = loadImpl ( name , timeout , lock ) ;
loaded_object = ( info ? info - > object : nullptr ) ;
}
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void load ( const String & name , LoadResult & load_result , Duration timeout = NO_TIMEOUT )
{
std : : unique_lock lock { mutex } ;
Info * info = loadImpl ( name , timeout , lock ) ;
load_result = info ? info - > load_result ( ) : LoadResult { Status : : NOT_EXIST } ;
}
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/// Tries to finish loading of a specified object during the timeout.
/// Returns nullptr if the loading is unsuccessful or if there is no such object.
void loadStrict ( const String & name , LoadablePtr & loaded_object )
{
std : : unique_lock lock { mutex } ;
Info * info = loadImpl ( name , NO_TIMEOUT , lock ) ;
if ( ! info )
throw Exception ( " No such " + type_name + " ' " + name + " '. " , ErrorCodes : : BAD_ARGUMENTS ) ;
checkLoaded ( name , * info ) ;
loaded_object = info - > object ;
}
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void loadStrict ( const String & name , LoadResult & load_result )
{
std : : unique_lock lock { mutex } ;
Info * info = loadImpl ( name , NO_TIMEOUT , lock ) ;
if ( ! info )
throw Exception ( " No such " + type_name + " ' " + name + " '. " , ErrorCodes : : BAD_ARGUMENTS ) ;
checkLoaded ( name , * info ) ;
load_result = info - > load_result ( ) ;
}
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/// Tries to start loading of the objects for which the specified functor returns true.
template < typename FilterByNameType >
void load ( const FilterByNameType & filter_by_name )
{
std : : lock_guard lock { mutex } ;
for ( auto & [ name , info ] : infos )
if ( ! info . was_loading ( ) & & filter_by_name ( name ) )
startLoading ( name , info ) ;
}
/// Tries to finish loading of the objects for which the specified function returns true.
template < typename FilterByNameType >
void load ( const FilterByNameType & filter_by_name , Loadables & loaded_objects , Duration timeout = NO_TIMEOUT )
{
std : : unique_lock lock { mutex } ;
loadImpl ( filter_by_name , timeout , lock ) ;
loaded_objects = collectLoadedObjects ( filter_by_name ) ;
}
template < typename FilterByNameType >
void load ( const FilterByNameType & filter_by_name , LoadResults & load_results , Duration timeout = NO_TIMEOUT )
{
std : : unique_lock lock { mutex } ;
loadImpl ( filter_by_name , timeout , lock ) ;
load_results = collectLoadResults ( filter_by_name ) ;
}
/// Starts loading of all the objects.
void load ( ) { load ( all_names ) ; }
/// Tries to finish loading of all the objects during the timeout.
void load ( Loadables & loaded_objects , Duration timeout = NO_TIMEOUT ) { load ( all_names , loaded_objects , timeout ) ; }
void load ( LoadResults & load_results , Duration timeout = NO_TIMEOUT ) { load ( all_names , load_results , timeout ) ; }
/// Starts reloading a specified object.
void reload ( const String & name , bool load_never_loading = false )
{
std : : lock_guard lock { mutex } ;
Info * info = getInfo ( name ) ;
if ( ! info )
return ;
if ( info - > was_loading ( ) | | load_never_loading )
{
cancelLoading ( * info ) ;
info - > forced_to_reload = true ;
startLoading ( name , * info ) ;
}
}
/// Starts reloading of the objects which `filter_by_name` returns true for.
template < typename FilterByNameType >
void reload ( const FilterByNameType & filter_by_name , bool load_never_loading = false )
{
std : : lock_guard lock { mutex } ;
for ( auto & [ name , info ] : infos )
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{
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if ( ( info . was_loading ( ) | | load_never_loading ) & & filter_by_name ( name ) )
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{
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cancelLoading ( info ) ;
info . forced_to_reload = true ;
startLoading ( name , info ) ;
}
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}
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}
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/// Starts reloading of all the objects.
void reload ( bool load_never_loading = false ) { reload ( all_names , load_never_loading ) ; }
using IsModifiedFunction = std : : function < bool ( const LoadablePtr & ) > ;
/// Starts reloading all the object which update time is earlier than now.
/// The function doesn't touch the objects which were never tried to load.
void reloadOutdated ( )
{
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/// Iterate through all the objects and find loaded ones which should be checked if they were modified.
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std : : unordered_map < LoadablePtr , bool > is_modified_map ;
{
std : : lock_guard lock { mutex } ;
TimePoint now = std : : chrono : : system_clock : : now ( ) ;
for ( const auto & name_and_info : infos )
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{
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const auto & info = name_and_info . second ;
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if ( ( now > = info . next_update_time ) & & ! info . loading ( ) & & info . loaded ( ) )
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is_modified_map . emplace ( info . object , true ) ;
}
}
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/// Find out which of the loaded objects were modified.
/// We couldn't perform these checks while we were building `is_modified_map` because
/// the `mutex` should be unlocked while we're calling the function is_object_modified().
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for ( auto & [ object , is_modified_flag ] : is_modified_map )
{
try
{
is_modified_flag = is_object_modified ( object ) ;
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}
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catch ( . . . )
{
tryLogCurrentException ( log , " Could not check if " + type_name + " ' " + object - > getName ( ) + " ' was modified " ) ;
}
}
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/// Iterate through all the objects again and either start loading or just set `next_update_time`.
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{
std : : lock_guard lock { mutex } ;
TimePoint now = std : : chrono : : system_clock : : now ( ) ;
for ( auto & [ name , info ] : infos )
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{
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if ( ( now > = info . next_update_time ) & & ! info . loading ( ) )
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{
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if ( info . loaded ( ) )
{
auto it = is_modified_map . find ( info . object ) ;
if ( it = = is_modified_map . end ( ) )
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continue ; /// Object has been just loaded (it wasn't loaded while we were building the map `is_modified_map`), so we don't have to reload it right now.
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bool is_modified_flag = it - > second ;
if ( ! is_modified_flag )
{
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/// Object wasn't modified so we only have to set `next_update_time`.
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info . next_update_time = calculate_next_update_time ( info . object , info . error_count ) ;
continue ;
}
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/// Object was modified and should be reloaded.
startLoading ( name , info ) ;
}
else if ( info . failed ( ) )
{
/// Object was never loaded successfully and should be reloaded.
startLoading ( name , info ) ;
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}
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}
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}
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}
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}
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private :
struct Info
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{
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Info ( const ObjectConfig & config_ ) : config ( config_ ) { }
bool loaded ( ) const { return object ! = nullptr ; }
bool failed ( ) const { return ! object & & exception ; }
bool loading ( ) const { return loading_id ! = 0 ; }
bool was_loading ( ) const { return loaded ( ) | | failed ( ) | | loading ( ) ; }
bool ready ( ) const { return ( loaded ( ) | | failed ( ) ) & & ! forced_to_reload ; }
Status status ( ) const
{
if ( object )
return loading ( ) ? Status : : LOADED_AND_RELOADING : Status : : LOADED ;
else if ( exception )
return loading ( ) ? Status : : FAILED_AND_RELOADING : Status : : FAILED ;
else
return loading ( ) ? Status : : LOADING : Status : : NOT_LOADED ;
}
Duration loading_duration ( ) const
{
if ( loading ( ) )
return std : : chrono : : duration_cast < Duration > ( std : : chrono : : system_clock : : now ( ) - loading_start_time ) ;
return std : : chrono : : duration_cast < Duration > ( loading_end_time - loading_start_time ) ;
}
LoadResult load_result ( ) const
{
LoadResult result { status ( ) } ;
result . object = object ;
result . exception = exception ;
result . loading_start_time = loading_start_time ;
result . loading_duration = loading_duration ( ) ;
result . origin = config . config_path ;
return result ;
}
ObjectConfig config ;
LoadablePtr object ;
TimePoint loading_start_time ;
TimePoint loading_end_time ;
size_t loading_id = 0 ; /// Non-zero if it's loading right now.
size_t error_count = 0 ; /// Numbers of errors since last successful loading.
std : : exception_ptr exception ; /// Last error occurred.
bool config_changed = false ; /// Whether the config has been change since last successful loading.
bool forced_to_reload = false ; /// Whether the current reloading is forced, i.e. caused by user's direction. For periodic reloading and reloading due to a config's change `forced_to_reload == false`.
TimePoint next_update_time = TimePoint : : max ( ) ; /// Time of the next update, `TimePoint::max()` means "never".
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} ;
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Info * getInfo ( const String & name )
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{
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auto it = infos . find ( name ) ;
if ( it = = infos . end ( ) )
return nullptr ;
return & it - > second ;
}
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const Info * getInfo ( const String & name ) const
{
auto it = infos . find ( name ) ;
if ( it = = infos . end ( ) )
return nullptr ;
return & it - > second ;
}
template < typename FilterByNameType >
Loadables collectLoadedObjects ( const FilterByNameType & filter_by_name ) const
{
Loadables objects ;
objects . reserve ( infos . size ( ) ) ;
for ( const auto & [ name , info ] : infos )
if ( info . loaded ( ) & & filter_by_name ( name ) )
objects . emplace_back ( info . object ) ;
return objects ;
}
template < typename FilterByNameType >
LoadResults collectLoadResults ( const FilterByNameType & filter_by_name ) const
{
LoadResults load_results ;
load_results . reserve ( infos . size ( ) ) ;
for ( const auto & [ name , info ] : infos )
if ( filter_by_name ( name ) )
load_results . emplace_back ( name , info . load_result ( ) ) ;
return load_results ;
}
Info * loadImpl ( const String & name , Duration timeout , std : : unique_lock < std : : mutex > & lock )
{
Info * info ;
auto pred = [ & ] ( )
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{
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info = getInfo ( name ) ;
if ( ! info | | info - > ready ( ) )
return true ;
if ( ! info - > loading ( ) )
startLoading ( name , * info ) ;
return info - > ready ( ) ;
} ;
if ( timeout = = NO_TIMEOUT )
event . wait ( lock , pred ) ;
else
event . wait_for ( lock , timeout , pred ) ;
return info ;
}
template < typename FilterByNameType >
void loadImpl ( const FilterByNameType & filter_by_name , Duration timeout , std : : unique_lock < std : : mutex > & lock )
{
auto pred = [ & ] ( )
{
bool all_ready = true ;
for ( auto & [ name , info ] : infos )
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{
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if ( info . ready ( ) | | ! filter_by_name ( name ) )
continue ;
if ( ! info . loading ( ) )
startLoading ( name , info ) ;
if ( ! info . ready ( ) )
all_ready = false ;
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}
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return all_ready ;
} ;
if ( timeout = = NO_TIMEOUT )
event . wait ( lock , pred ) ;
else
event . wait_for ( lock , timeout , pred ) ;
}
void startLoading ( const String & name )
{
Info * info = getInfo ( name ) ;
if ( info )
startLoading ( name , * info ) ;
}
void startLoading ( const String & name , Info & info )
{
if ( info . loading ( ) )
return ;
/// All loadings have unique loading IDs.
size_t loading_id = next_loading_id + + ;
info . loading_id = loading_id ;
info . loading_start_time = std : : chrono : : system_clock : : now ( ) ;
info . loading_end_time = TimePoint { } ;
if ( enable_async_loading )
{
/// Put a job to the thread pool for the loading.
auto thread = ThreadFromGlobalPool { & LoadingDispatcher : : doLoading , this , name , loading_id , true } ;
loading_ids . try_emplace ( loading_id , std : : move ( thread ) ) ;
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}
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else
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{
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/// Perform the loading immediately.
doLoading ( name , loading_id , false ) ;
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}
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}
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/// Does the loading, possibly in the separate thread.
void doLoading ( const String & name , size_t loading_id , bool async )
{
std : : unique_lock < std : : mutex > lock ;
if ( async )
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{
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setThreadName ( " ExterLdrJob " ) ;
lock = std : : unique_lock { mutex } ; /// If `async == false` the mutex is already locked.
}
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SCOPE_EXIT ( {
if ( async )
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{
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if ( ! lock . owns_lock ( ) )
lock . lock ( ) ;
/// Remove the information about the thread after it finishes.
auto it = loading_ids . find ( loading_id ) ;
if ( it ! = loading_ids . end ( ) )
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{
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it - > second . detach ( ) ;
loading_ids . erase ( it ) ;
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}
}
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} ) ;
/// We check here if this is exactly the same loading as we planned to perform.
/// This check is necessary because the object could be removed or load with another config before this thread even starts.
Info * info = getInfo ( name ) ;
if ( ! info | | ! info - > loading ( ) | | ( info - > loading_id ! = loading_id ) )
return ;
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ObjectConfig config = info - > config ;
bool config_changed = info - > config_changed ;
LoadablePtr previous_version = info - > object ;
size_t error_count = info - > error_count ;
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/// Use `create_function` to perform the actual loading.
/// It's much better to do it with `mutex` unlocked because the loading can take a lot of time
/// and require access to other objects.
if ( async )
lock . unlock ( ) ;
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LoadablePtr new_object ;
std : : exception_ptr new_exception ;
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try
{
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new_object = create_object ( name , config , config_changed , previous_version ) ;
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}
catch ( . . . )
{
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new_exception = std : : current_exception ( ) ;
}
if ( ! new_object & & ! new_exception )
throw Exception ( " No object created and no exception raised for " + type_name , ErrorCodes : : LOGICAL_ERROR ) ;
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/// Calculate a new update time.
TimePoint next_update_time ;
try
{
if ( new_exception )
+ + error_count ;
else
error_count = 0 ;
next_update_time = calculate_next_update_time ( new_object , error_count ) ;
}
catch ( . . . )
{
tryLogCurrentException ( log , " Cannot find out when the " + type_name + " ' " + name + " ' should be updated " ) ;
next_update_time = TimePoint : : max ( ) ;
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}
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/// Lock the mutex again to store the changes.
if ( async )
lock . lock ( ) ;
info = getInfo ( name ) ;
/// And again we should check if this is still the same loading as we were doing.
/// This is necessary because the object could be removed or load with another config while the `mutex` was unlocked.
if ( ! info | | ! info - > loading ( ) | | ( info - > loading_id ! = loading_id ) )
return ;
if ( new_exception )
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{
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auto next_update_time_description = [ next_update_time ]
{
if ( next_update_time = = TimePoint : : max ( ) )
return String ( ) ;
return " , next update is scheduled at "
+ DateLUT : : instance ( ) . timeToString ( std : : chrono : : system_clock : : to_time_t ( next_update_time ) ) ;
} ;
if ( previous_version )
tryLogException ( new_exception , log , " Could not update " + type_name + " ' " + name + " ' "
" , leaving the previous version " + next_update_time_description ( ) ) ;
else
tryLogException ( new_exception , log , " Could not load " + type_name + " ' " + name + " ' " + next_update_time_description ( ) ) ;
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}
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if ( new_object )
info - > object = new_object ;
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info - > exception = new_exception ;
info - > error_count = error_count ;
info - > loading_end_time = std : : chrono : : system_clock : : now ( ) ;
info - > loading_id = 0 ;
info - > next_update_time = next_update_time ;
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info - > forced_to_reload = false ;
if ( new_object )
info - > config_changed = false ;
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/// Notify `event` to recheck conditions in loadImpl() now.
if ( async )
lock . unlock ( ) ;
event . notify_all ( ) ;
}
void cancelLoading ( const String & name )
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{
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Info * info = getInfo ( name ) ;
if ( info )
cancelLoading ( * info ) ;
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}
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void cancelLoading ( Info & info )
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{
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if ( ! info . loading ( ) )
return ;
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/// In fact we cannot actually CANCEL the loading (because it's possibly already being performed in another thread).
/// But we can reset the `loading_id` and doLoading() will understand it as a signal to stop loading.
info . loading_id = 0 ;
info . loading_end_time = std : : chrono : : system_clock : : now ( ) ;
}
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void checkLoaded ( const String & name , const Info & info )
{
if ( info . loaded ( ) )
return ;
if ( info . loading ( ) )
throw Exception ( type_name + " ' " + name + " ' is still loading. " , ErrorCodes : : BAD_ARGUMENTS ) ;
if ( info . failed ( ) )
std : : rethrow_exception ( info . exception ) ;
}
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/// Filter by name which matches everything.
static bool all_names ( const String & ) { return true ; }
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const CreateObjectFunction create_object ;
const CalculateNextUpdateTimeFunction calculate_next_update_time ;
const IsObjectModifiedFunction is_object_modified ;
const String type_name ;
Logger * log ;
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mutable std : : mutex mutex ;
std : : condition_variable event ;
ObjectConfigs configs ;
std : : unordered_map < String , Info > infos ;
bool always_load_everything = false ;
bool enable_async_loading = false ;
std : : unordered_map < size_t , ThreadFromGlobalPool > loading_ids ;
size_t next_loading_id = 1 ; /// should always be > 0
} ;
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class ExternalLoader : : PeriodicUpdater : private boost : : noncopyable
{
public :
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static constexpr UInt64 check_period_sec = 5 ;
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PeriodicUpdater ( ConfigFilesReader & config_files_reader_ , LoadingDispatcher & loading_dispatcher_ )
: config_files_reader ( config_files_reader_ ) , loading_dispatcher ( loading_dispatcher_ )
{
}
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~ PeriodicUpdater ( ) { enable ( false ) ; }
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void enable ( bool enable_ )
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{
std : : unique_lock lock { mutex } ;
enabled = enable_ ;
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if ( enable_ )
{
if ( ! thread . joinable ( ) )
{
/// Starts the thread which will do periodic updates.
thread = ThreadFromGlobalPool { & PeriodicUpdater : : doPeriodicUpdates , this } ;
}
}
else
{
if ( thread . joinable ( ) )
{
/// Wait for the thread to finish.
auto temp_thread = std : : move ( thread ) ;
lock . unlock ( ) ;
event . notify_one ( ) ;
temp_thread . join ( ) ;
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}
}
}
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TimePoint calculateNextUpdateTime ( const LoadablePtr & loaded_object , size_t error_count ) const
{
std : : lock_guard lock { mutex } ;
static constexpr auto never = TimePoint : : max ( ) ;
if ( ! error_count )
{
if ( ! loaded_object - > supportUpdates ( ) )
return never ;
/// do not update loadable objects with zero as lifetime
const auto & lifetime = loaded_object - > getLifetime ( ) ;
if ( lifetime . min_sec = = 0 | | lifetime . max_sec = = 0 )
return never ;
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std : : uniform_int_distribution < UInt64 > distribution { lifetime . min_sec , lifetime . max_sec } ;
return std : : chrono : : system_clock : : now ( ) + std : : chrono : : seconds { distribution ( rnd_engine ) } ;
}
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return std : : chrono : : system_clock : : now ( ) + std : : chrono : : seconds ( ExternalLoadableBackoff { } . calculateDuration ( rnd_engine , error_count ) ) ;
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}
private :
void doPeriodicUpdates ( )
{
setThreadName ( " ExterLdrReload " ) ;
std : : unique_lock lock { mutex } ;
auto pred = [ this ] { return ! enabled ; } ;
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while ( ! event . wait_for ( lock , std : : chrono : : seconds ( check_period_sec ) , pred ) )
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{
lock . unlock ( ) ;
loading_dispatcher . setConfiguration ( config_files_reader . read ( ) ) ;
loading_dispatcher . reloadOutdated ( ) ;
lock . lock ( ) ;
}
}
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ConfigFilesReader & config_files_reader ;
LoadingDispatcher & loading_dispatcher ;
mutable std : : mutex mutex ;
bool enabled = false ;
ThreadFromGlobalPool thread ;
std : : condition_variable event ;
mutable pcg64 rnd_engine { randomSeed ( ) } ;
} ;
ExternalLoader : : ExternalLoader ( const Poco : : Util : : AbstractConfiguration & main_config , const String & type_name_ , Logger * log )
: config_files_reader ( std : : make_unique < ConfigFilesReader > ( main_config , type_name_ , log ) )
, loading_dispatcher ( std : : make_unique < LoadingDispatcher > (
std : : bind ( & ExternalLoader : : createObject , this , std : : placeholders : : _1 , std : : placeholders : : _2 , std : : placeholders : : _3 , std : : placeholders : : _4 ) ,
std : : bind ( & ExternalLoader : : calculateNextUpdateTime , this , std : : placeholders : : _1 , std : : placeholders : : _2 ) ,
std : : bind ( & IExternalLoadable : : isModified , std : : placeholders : : _1 ) ,
type_name_ ,
log ) )
, periodic_updater ( std : : make_unique < PeriodicUpdater > ( * config_files_reader , * loading_dispatcher ) )
, type_name ( type_name_ )
{
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}
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ExternalLoader : : ~ ExternalLoader ( ) = default ;
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void ExternalLoader : : addConfigRepository (
std : : unique_ptr < IExternalLoaderConfigRepository > config_repository , const ExternalLoaderConfigSettings & config_settings )
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{
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config_files_reader - > addConfigRepository ( std : : move ( config_repository ) , config_settings ) ;
loading_dispatcher - > setConfiguration ( config_files_reader - > read ( ) ) ;
}
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void ExternalLoader : : enableAlwaysLoadEverything ( bool enable )
{
loading_dispatcher - > enableAlwaysLoadEverything ( enable ) ;
}
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void ExternalLoader : : enableAsyncLoading ( bool enable )
{
loading_dispatcher - > enableAsyncLoading ( enable ) ;
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}
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void ExternalLoader : : enablePeriodicUpdates ( bool enable_ )
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{
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periodic_updater - > enable ( enable_ ) ;
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}
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bool ExternalLoader : : hasCurrentlyLoadedObjects ( ) const
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{
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return loading_dispatcher - > hasCurrentlyLoadedObjects ( ) ;
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}
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ExternalLoader : : Status ExternalLoader : : getCurrentStatus ( const String & name ) const
{
return loading_dispatcher - > getCurrentStatus ( name ) ;
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}
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ExternalLoader : : LoadResult ExternalLoader : : getCurrentLoadResult ( const String & name ) const
{
return loading_dispatcher - > getCurrentLoadResult ( name ) ;
}
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ExternalLoader : : LoadResults ExternalLoader : : getCurrentLoadResults ( ) const
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{
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return loading_dispatcher - > getCurrentLoadResults ( ) ;
}
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ExternalLoader : : LoadResults ExternalLoader : : getCurrentLoadResults ( const FilterByNameFunction & filter_by_name ) const
{
return loading_dispatcher - > getCurrentLoadResults ( filter_by_name ) ;
}
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ExternalLoader : : Loadables ExternalLoader : : getCurrentlyLoadedObjects ( ) const
{
return loading_dispatcher - > getCurrentlyLoadedObjects ( ) ;
}
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ExternalLoader : : Loadables ExternalLoader : : getCurrentlyLoadedObjects ( const FilterByNameFunction & filter_by_name ) const
{
return loading_dispatcher - > getCurrentlyLoadedObjects ( filter_by_name ) ;
}
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size_t ExternalLoader : : getNumberOfCurrentlyLoadedObjects ( ) const
{
return loading_dispatcher - > getNumberOfCurrentlyLoadedObjects ( ) ;
}
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void ExternalLoader : : load ( const String & name ) const
{
loading_dispatcher - > load ( name ) ;
}
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void ExternalLoader : : load ( const String & name , LoadablePtr & loaded_object , Duration timeout ) const
{
loading_dispatcher - > load ( name , loaded_object , timeout ) ;
}
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void ExternalLoader : : load ( const String & name , LoadResult & load_result , Duration timeout ) const
{
loading_dispatcher - > load ( name , load_result , timeout ) ;
}
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void ExternalLoader : : loadStrict ( const String & name , LoadablePtr & loaded_object ) const
{
loading_dispatcher - > loadStrict ( name , loaded_object ) ;
}
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void ExternalLoader : : loadStrict ( const String & name , LoadResult & load_result ) const
{
loading_dispatcher - > loadStrict ( name , load_result ) ;
}
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void ExternalLoader : : load ( const FilterByNameFunction & filter_by_name ) const
{
loading_dispatcher - > load ( filter_by_name ) ;
}
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void ExternalLoader : : load ( const FilterByNameFunction & filter_by_name , Loadables & loaded_objects , Duration timeout ) const
{
if ( filter_by_name )
loading_dispatcher - > load ( filter_by_name , loaded_objects , timeout ) ;
else
loading_dispatcher - > load ( loaded_objects , timeout ) ;
}
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void ExternalLoader : : load ( const FilterByNameFunction & filter_by_name , LoadResults & load_results , Duration timeout ) const
{
if ( filter_by_name )
loading_dispatcher - > load ( filter_by_name , load_results , timeout ) ;
else
loading_dispatcher - > load ( load_results , timeout ) ;
}
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void ExternalLoader : : load ( ) const
{
loading_dispatcher - > load ( ) ;
}
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void ExternalLoader : : load ( Loadables & loaded_objects , Duration timeout ) const
{
return loading_dispatcher - > load ( loaded_objects , timeout ) ;
}
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void ExternalLoader : : load ( LoadResults & load_results , Duration timeout ) const
{
loading_dispatcher - > load ( load_results , timeout ) ;
}
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void ExternalLoader : : reload ( const String & name , bool load_never_loading )
{
loading_dispatcher - > setConfiguration ( config_files_reader - > read ( ) ) ;
loading_dispatcher - > reload ( name , load_never_loading ) ;
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}
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void ExternalLoader : : reload ( const FilterByNameFunction & filter_by_name , bool load_never_loading )
{
loading_dispatcher - > setConfiguration ( config_files_reader - > read ( ) ) ;
if ( filter_by_name )
loading_dispatcher - > reload ( filter_by_name , load_never_loading ) ;
else
loading_dispatcher - > reload ( load_never_loading ) ;
}
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void ExternalLoader : : reload ( bool load_never_loading )
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{
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loading_dispatcher - > setConfiguration ( config_files_reader - > read ( ) ) ;
loading_dispatcher - > reload ( load_never_loading ) ;
}
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ExternalLoader : : LoadablePtr ExternalLoader : : createObject (
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const String & name , const ObjectConfig & config , bool config_changed , const LoadablePtr & previous_version ) const
{
if ( previous_version & & ! config_changed )
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return previous_version - > clone ( ) ;
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return create ( name , * config . config , config . key_in_config ) ;
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}
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ExternalLoader : : TimePoint ExternalLoader : : calculateNextUpdateTime ( const LoadablePtr & loaded_object , size_t error_count ) const
{
return periodic_updater - > calculateNextUpdateTime ( loaded_object , error_count ) ;
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}
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std : : vector < std : : pair < String , Int8 > > ExternalLoader : : getStatusEnumAllPossibleValues ( )
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{
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return std : : vector < std : : pair < String , Int8 > > {
{ toString ( Status : : NOT_LOADED ) , static_cast < Int8 > ( Status : : NOT_LOADED ) } ,
{ toString ( Status : : LOADED ) , static_cast < Int8 > ( Status : : LOADED ) } ,
{ toString ( Status : : FAILED ) , static_cast < Int8 > ( Status : : FAILED ) } ,
{ toString ( Status : : LOADING ) , static_cast < Int8 > ( Status : : LOADING ) } ,
{ toString ( Status : : LOADED_AND_RELOADING ) , static_cast < Int8 > ( Status : : LOADED_AND_RELOADING ) } ,
{ toString ( Status : : FAILED_AND_RELOADING ) , static_cast < Int8 > ( Status : : FAILED_AND_RELOADING ) } ,
{ toString ( Status : : NOT_EXIST ) , static_cast < Int8 > ( Status : : NOT_EXIST ) } ,
} ;
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}
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String toString ( ExternalLoader : : Status status )
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{
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using Status = ExternalLoader : : Status ;
switch ( status )
{
case Status : : NOT_LOADED : return " NOT_LOADED " ;
case Status : : LOADED : return " LOADED " ;
case Status : : FAILED : return " FAILED " ;
case Status : : LOADING : return " LOADING " ;
case Status : : FAILED_AND_RELOADING : return " FAILED_AND_RELOADING " ;
case Status : : LOADED_AND_RELOADING : return " LOADED_AND_RELOADING " ;
case Status : : NOT_EXIST : return " NOT_EXIST " ;
}
__builtin_unreachable ( ) ;
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}
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std : : ostream & operator < < ( std : : ostream & out , ExternalLoader : : Status status )
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{
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return out < < toString ( status ) ;
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}
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}