ClickHouse/src/Databases/DatabaseReplicated.h

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#pragma once
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#include <Databases/DatabaseOrdinary.h>
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#include <Common/randomSeed.h>
#include <Common/ZooKeeper/ZooKeeper.h>
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#include <atomic>
#include <thread>
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namespace DB
{
/** Replicated database engine.
* It stores tables list using list of .sql files,
* that contain declaration of table represented by SQL ATTACH TABLE query
* and operation log in zookeeper
*/
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class DatabaseReplicated : public DatabaseOrdinary
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{
public:
DatabaseReplicated(const String & name_, const String & metadata_path_, const String & zookeeper_path_, const String & replica_name_, Context & context);
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~DatabaseReplicated();
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String getEngineName() const override { return "Replicated"; }
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void propose(const ASTPtr & query) override;
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private:
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void runMainThread();
void runCleanupThread();
void attachToThreadGroup();
void executeLog(size_t n);
std::unique_ptr<Context> current_context; // to run executeQuery
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std::atomic<size_t> current_log_entry_n = 0;
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std::atomic<bool> stop_flag{false};
ThreadFromGlobalPool main_thread;
ThreadGroupStatusPtr thread_group;
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String zookeeper_path;
String replica_name;
String replica_path;
zkutil::ZooKeeperPtr current_zookeeper; /// Use only the methods below.
mutable std::mutex current_zookeeper_mutex; /// To recreate the session in the background thread.
zkutil::ZooKeeperPtr tryGetZooKeeper() const;
zkutil::ZooKeeperPtr getZooKeeper() const;
void setZooKeeper(zkutil::ZooKeeperPtr zookeeper);
};
}