ClickHouse/dbms/src/IO/ReadBufferFromFileBase.h

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#pragma once
#include <string>
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#include <ctime>
#include <functional>
#include <fcntl.h>
#include <IO/ReadBuffer.h>
#include <IO/BufferWithOwnMemory.h>
#include <port/clock.h>
namespace DB
{
class ReadBufferFromFileBase : public BufferWithOwnMemory<ReadBuffer>
{
public:
ReadBufferFromFileBase();
ReadBufferFromFileBase(size_t buf_size, char * existing_memory, size_t alignment);
ReadBufferFromFileBase(ReadBufferFromFileBase &&) = default;
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~ReadBufferFromFileBase() override;
off_t seek(off_t off, int whence = SEEK_SET);
virtual off_t getPositionInFile() = 0;
virtual std::string getFileName() const = 0;
virtual int getFD() const = 0;
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/// It is possible to get information about the time of each reading.
struct ProfileInfo
{
size_t bytes_requested;
size_t bytes_read;
size_t nanoseconds;
};
using ProfileCallback = std::function<void(ProfileInfo)>;
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/// CLOCK_MONOTONIC_COARSE is more than enough to track long reads - for example, hanging for a second.
void setProfileCallback(const ProfileCallback & profile_callback_, clockid_t clock_type_ = CLOCK_MONOTONIC_COARSE)
{
profile_callback = profile_callback_;
clock_type = clock_type_;
}
protected:
ProfileCallback profile_callback;
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clockid_t clock_type{};
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/// Children implementation should be able to seek backwards
virtual off_t doSeek(off_t off, int whence) = 0;
};
}