ClickHouse/src/Storages/System/StorageSystemRoles.cpp

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#include <Storages/System/StorageSystemRoles.h>
#include <DataTypes/DataTypeString.h>
#include <DataTypes/DataTypeUUID.h>
#include <Columns/ColumnString.h>
#include <Columns/ColumnsNumber.h>
#include <Access/AccessControl.h>
#include <Access/Role.h>
#include <Access/Common/AccessFlags.h>
#include <Interpreters/Context.h>
namespace DB
{
NamesAndTypesList StorageSystemRoles::getNamesAndTypes()
{
NamesAndTypesList names_and_types{
{"name", std::make_shared<DataTypeString>()},
{"id", std::make_shared<DataTypeUUID>()},
{"storage", std::make_shared<DataTypeString>()},
};
return names_and_types;
}
void StorageSystemRoles::fillData(MutableColumns & res_columns, ContextPtr context, const SelectQueryInfo &) const
{
context->checkAccess(AccessType::SHOW_ROLES);
const auto & access_control = context->getAccessControl();
std::vector<UUID> ids = access_control.findAll<Role>();
size_t column_index = 0;
auto & column_name = assert_cast<ColumnString &>(*res_columns[column_index++]);
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auto & column_id = assert_cast<ColumnUUID &>(*res_columns[column_index++]).getData();
auto & column_storage = assert_cast<ColumnString &>(*res_columns[column_index++]);
auto add_row = [&](const String & name,
const UUID & id,
const String & storage_name)
{
column_name.insertData(name.data(), name.length());
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column_id.push_back(id.toUnderType());
column_storage.insertData(storage_name.data(), storage_name.length());
};
for (const auto & id : ids)
{
auto role = access_control.tryRead<Role>(id);
if (!role)
continue;
auto storage = access_control.findStorage(id);
if (!storage)
continue;
add_row(role->getName(), id, storage->getStorageName());
}
}
}