2021-10-02 07:13:14 +00:00
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#include <base/bit_cast.h>
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2020-01-17 19:57:03 +00:00
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#include <Functions/FunctionFactory.h>
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#include <Functions/FunctionUnaryArithmetic.h>
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namespace DB
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{
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2020-09-07 18:00:37 +00:00
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namespace
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{
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2020-01-17 19:57:03 +00:00
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template <typename A>
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struct BitCountImpl
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{
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using ResultType = UInt8;
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2020-02-14 08:17:32 +00:00
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static constexpr bool allow_fixed_string = false;
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2021-08-30 06:37:23 +00:00
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static const constexpr bool allow_string_integer = false;
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2020-01-17 19:57:03 +00:00
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static inline ResultType apply(A a)
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{
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2020-01-17 20:00:46 +00:00
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/// We count bits in the value representation in memory. For example, we support floats.
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/// We need to avoid sign-extension when converting signed numbers to larger type. So, uint8_t(-1) has 8 bits.
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2020-01-18 21:59:07 +00:00
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if constexpr (std::is_same_v<A, UInt64> || std::is_same_v<A, Int64>)
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return __builtin_popcountll(a);
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if constexpr (std::is_same_v<A, UInt32> || std::is_same_v<A, Int32> || std::is_unsigned_v<A>)
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return __builtin_popcount(a);
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2020-01-20 16:36:03 +00:00
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if constexpr (std::is_same_v<A, Int16>)
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return __builtin_popcount(static_cast<UInt16>(a));
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if constexpr (std::is_same_v<A, Int8>)
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return __builtin_popcount(static_cast<UInt8>(a));
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2020-01-18 21:59:07 +00:00
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else
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2021-06-15 19:55:21 +00:00
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return __builtin_popcountll(bit_cast<uint64_t>(a));
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2020-01-17 19:57:03 +00:00
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}
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#if USE_EMBEDDED_COMPILER
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static constexpr bool compilable = false;
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#endif
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};
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struct NameBitCount { static constexpr auto name = "bitCount"; };
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2020-01-17 22:05:27 +00:00
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using FunctionBitCount = FunctionUnaryArithmetic<BitCountImpl, NameBitCount, false /* is injective */>;
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2020-01-17 19:57:03 +00:00
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2020-09-07 18:00:37 +00:00
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}
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2020-01-17 19:57:03 +00:00
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/// The function has no ranges of monotonicity.
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template <> struct FunctionUnaryArithmeticMonotonicity<NameBitCount>
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{
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static bool has() { return false; }
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static IFunction::Monotonicity get(const Field &, const Field &)
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{
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return {};
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}
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};
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void registerFunctionBitCount(FunctionFactory & factory)
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{
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factory.registerFunction<FunctionBitCount>();
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}
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}
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