ClickHouse/base/poco/Foundation/include/Poco/PriorityNotificationQueue.h

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//
// PriorityNotificationQueue.h
//
// Library: Foundation
// Package: Notifications
// Module: PriorityNotificationQueue
//
// Definition of the PriorityNotificationQueue class.
//
// Copyright (c) 2009, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_PriorityNotificationQueue_INCLUDED
#define Foundation_PriorityNotificationQueue_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/Notification.h"
#include "Poco/Mutex.h"
#include "Poco/Event.h"
#include <map>
#include <deque>
namespace Poco {
class NotificationCenter;
class Foundation_API PriorityNotificationQueue
/// A PriorityNotificationQueue object provides a way to implement asynchronous
/// notifications. This is especially useful for sending notifications
/// from one thread to another, for example from a background thread to
/// the main (user interface) thread.
///
/// The PriorityNotificationQueue is quite similar to the NotificationQueue class.
/// The only difference to NotificationQueue is that each Notification is tagged
/// with a priority value. When inserting a Notification into the queue, the
/// Notification is inserted according to the given priority value, with
/// lower priority values being inserted before higher priority
/// values. Therefore, the lower the numerical priority value, the higher
/// the actual notification priority.
///
/// Notifications are dequeued in order of their priority.
///
/// The PriorityNotificationQueue can also be used to distribute work from
/// a controlling thread to one or more worker threads. Each worker thread
/// repeatedly calls waitDequeueNotification() and processes the
/// returned notification. Special care must be taken when shutting
/// down a queue with worker threads waiting for notifications.
/// The recommended sequence to shut down and destroy the queue is to
/// 1. set a termination flag for every worker thread
/// 2. call the wakeUpAll() method
/// 3. join each worker thread
/// 4. destroy the notification queue.
{
public:
PriorityNotificationQueue();
/// Creates the PriorityNotificationQueue.
~PriorityNotificationQueue();
/// Destroys the PriorityNotificationQueue.
void enqueueNotification(Notification::Ptr pNotification, int priority);
/// Enqueues the given notification by adding it to
/// the queue according to the given priority.
/// Lower priority values are inserted before higher priority values.
/// The queue takes ownership of the notification, thus
/// a call like
/// notificationQueue.enqueueNotification(new MyNotification, 1);
/// does not result in a memory leak.
Notification* dequeueNotification();
/// Dequeues the next pending notification.
/// Returns 0 (null) if no notification is available.
/// The caller gains ownership of the notification and
/// is expected to release it when done with it.
///
/// It is highly recommended that the result is immediately
/// assigned to a Notification::Ptr, to avoid potential
/// memory management issues.
Notification* waitDequeueNotification();
/// Dequeues the next pending notification.
/// If no notification is available, waits for a notification
/// to be enqueued.
/// The caller gains ownership of the notification and
/// is expected to release it when done with it.
/// This method returns 0 (null) if wakeUpAll()
/// has been called by another thread.
///
/// It is highly recommended that the result is immediately
/// assigned to a Notification::Ptr, to avoid potential
/// memory management issues.
Notification* waitDequeueNotification(long milliseconds);
/// Dequeues the next pending notification.
/// If no notification is available, waits for a notification
/// to be enqueued up to the specified time.
/// Returns 0 (null) if no notification is available.
/// The caller gains ownership of the notification and
/// is expected to release it when done with it.
///
/// It is highly recommended that the result is immediately
/// assigned to a Notification::Ptr, to avoid potential
/// memory management issues.
void dispatch(NotificationCenter& notificationCenter);
/// Dispatches all queued notifications to the given
/// notification center.
void wakeUpAll();
/// Wakes up all threads that wait for a notification.
bool empty() const;
/// Returns true iff the queue is empty.
int size() const;
/// Returns the number of notifications in the queue.
void clear();
/// Removes all notifications from the queue.
bool hasIdleThreads() const;
/// Returns true if the queue has at least one thread waiting
/// for a notification.
static PriorityNotificationQueue& defaultQueue();
/// Returns a reference to the default
/// PriorityNotificationQueue.
protected:
Notification::Ptr dequeueOne();
private:
typedef std::multimap<int, Notification::Ptr> NfQueue;
struct WaitInfo
{
Notification::Ptr pNf;
Event nfAvailable;
};
typedef std::deque<WaitInfo*> WaitQueue;
NfQueue _nfQueue;
WaitQueue _waitQueue;
mutable FastMutex _mutex;
};
} // namespace Poco
#endif // Foundation_PriorityNotificationQueue_INCLUDED