ClickHouse/dbms/include/DB/Storages/MergeTree/ReshardingJob.h

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#pragma once
#include <DB/Storages/AlterCommands.h>
#include <string>
namespace DB
{
/** Описание задачи перешардирования.
*/
struct ReshardingJob final
{
public:
/// Создаёт описание на основе его сериализованного представления.
ReshardingJob(const std::string & serialized_job);
ReshardingJob(const std::string & database_name_, const std::string & table_name_,
const std::string & partition_, const WeightedZooKeeperPaths & paths_,
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const ASTPtr & sharding_key_expr_);
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ReshardingJob(const ReshardingJob &) = delete;
ReshardingJob & operator=(const ReshardingJob &) = delete;
/// Сериализует описание задачи.
std::string toString() const;
public:
std::string database_name;
std::string table_name;
std::string partition;
WeightedZooKeeperPaths paths;
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ASTPtr sharding_key_expr;
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};
}