`boolean_expr_1` could by any boolean expression. If constraints are defined for the table, each of them will be checked for every row in `INSERT` query. If any constraint is not satisfied — server will raise an exception with constraint name and checking expression.
Adding large amount of constraints can negatively affect performance of big `INSERT` queries.
Defines storage time for values. Can be specified only for MergeTree-family tables. For the detailed description, see [TTL for columns and tables](../operations/table_engines/mergetree.md#table_engine-mergetree-ttl).
By default, ClickHouse applies the compression method, defined in [server settings](../operations/server_settings/settings.md#compression), to columns. You can also define the compression method for each individual column in the `CREATE TABLE` query.
If a codec is specified, the default codec doesn't apply. Codecs can be combined in a pipeline, for example, `CODEC(Delta, ZSTD)`. To select the best codec combination for you project, pass benchmarks similar to described in the Altinity [New Encodings to Improve ClickHouse Efficiency](https://www.altinity.com/blog/2019/7/new-encodings-to-improve-clickhouse) article.
You can't decompress ClickHouse database files with external utilities like `lz4`. Instead, use the special [clickhouse-compressor](https://github.com/yandex/ClickHouse/tree/master/dbms/programs/compressor) utility.
These codecs are designed to make compression more effective by using specific features of data. Some of these codecs don't compress data themself. Instead, they prepare the data for a common purpose codec, which compresses it better than without this preparation.
-`Delta(delta_bytes)` — Compression approach in which raw values are replaced by the difference of two neighboring values, except for the first value that stays unchanged. Up to `delta_bytes` are used for storing delta values, so `delta_bytes` is the maximum size of raw values. Possible `delta_bytes` values: 1, 2, 4, 8. The default value for `delta_bytes` is `sizeof(type)` if equal to 1, 2, 4, or 8. In all other cases, it's 1.
-`DoubleDelta` — Calculates delta of deltas and writes it in compact binary form. Optimal compression rates are achieved for monotonic sequences with a constant stride, such as time series data. Can be used with any fixed-width type. Implements the algorithm used in Gorilla TSDB, extending it to support 64-bit types. Uses 1 extra bit for 32-byte deltas: 5-bit prefixes instead of 4-bit prefixes. For additional information, see Compressing Time Stamps in [Gorilla: A Fast, Scalable, In-Memory Time Series Database](http://www.vldb.org/pvldb/vol8/p1816-teller.pdf).
-`Gorilla` — Calculates XOR between current and previous value and writes it in compact binary form. Efficient when storing a series of floating point values that change slowly, because the best compression rate is achieved when neighboring values are binary equal. Implements the algorithm used in Gorilla TSDB, extending it to support 64-bit types. For additional information, see Compressing Values in [Gorilla: A Fast, Scalable, In-Memory Time Series Database](http://www.vldb.org/pvldb/vol8/p1816-teller.pdf).
-`T64` — Compression approach that crops unused high bits of values in integer data types (including `Enum`, `Date` and `DateTime`). At each step of its algorithm, codec takes a block of 64 values, puts them into 64x64 bit matrix, transposes it, crops the unused bits of values and returns the rest as a sequence. Unused bits are the bits, that don't differ between maximum and minimum values in the whole data part for which the compression is used.
`DoubleDelta` and `Gorilla` codecs are used in Gorilla TSDB as the components of its compressing algorithm. Gorilla approach is effective in scenarios when there is a sequence of slowly changing values with their timestamps. Timestamps are effectively compressed by the `DoubleDelta` codec, and values are effectively compressed by the `Gorilla` codec. For example, to get an effectively stored table, you can create it in the following configuration:
High compression levels are useful for asymmetric scenarios, like compress once, decompress repeatedly. Higher levels mean better compression and higher CPU usage.