2019-04-18 23:29:32 +00:00
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#pragma once
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#include <Core/Field.h>
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namespace DB
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{
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struct SettingChange
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{
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String name;
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Field value;
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2020-04-17 19:54:53 +00:00
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2020-07-22 12:02:47 +00:00
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SettingChange() {}
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SettingChange(const std::string_view & name_, const Field & value_) : name(name_), value(value_) {}
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SettingChange(const std::string_view & name_, Field && value_) : name(name_), value(std::move(value_)) {}
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2019-10-30 21:37:28 +00:00
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friend bool operator ==(const SettingChange & lhs, const SettingChange & rhs) { return (lhs.name == rhs.name) && (lhs.value == rhs.value); }
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friend bool operator !=(const SettingChange & lhs, const SettingChange & rhs) { return !(lhs == rhs); }
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2019-04-18 23:29:32 +00:00
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};
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2020-07-22 12:02:47 +00:00
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class SettingsChanges : public std::vector<SettingChange>
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{
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public:
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using std::vector<SettingChange>::vector;
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bool tryGet(const std::string_view & name, Field & out_value) const;
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const Field * tryGet(const std::string_view & name) const;
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Field * tryGet(const std::string_view & name);
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};
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2019-04-18 23:29:32 +00:00
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}
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