ClickHouse/src/Common/SettingsChanges.h

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#pragma once
#include <Core/Field.h>
namespace DB
{
struct SettingChange
{
String name;
Field value;
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SettingChange() {}
SettingChange(const std::string_view & name_, const Field & value_) : name(name_), value(value_) {}
SettingChange(const std::string_view & name_, Field && value_) : name(name_), value(std::move(value_)) {}
friend bool operator ==(const SettingChange & lhs, const SettingChange & rhs) { return (lhs.name == rhs.name) && (lhs.value == rhs.value); }
friend bool operator !=(const SettingChange & lhs, const SettingChange & rhs) { return !(lhs == rhs); }
};
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class SettingsChanges : public std::vector<SettingChange>
{
public:
using std::vector<SettingChange>::vector;
bool tryGet(const std::string_view & name, Field & out_value) const;
const Field * tryGet(const std::string_view & name) const;
Field * tryGet(const std::string_view & name);
};
}