ClickHouse/src/Common/GetPriorityForLoadBalancing.cpp

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#include <Common/GetPriorityForLoadBalancing.h>
namespace DB
{
std::function<size_t(size_t index)> GetPriorityForLoadBalancing::getPriorityFunc() const
{
std::function<size_t(size_t index)> get_priority;
switch (load_balancing)
{
case LoadBalancing::NEAREST_HOSTNAME:
get_priority = [&](size_t i) { return hostname_differences[i]; };
break;
case LoadBalancing::IN_ORDER:
get_priority = [](size_t i) { return i; };
break;
case LoadBalancing::RANDOM:
break;
case LoadBalancing::FIRST_OR_RANDOM:
get_priority = [&](size_t i) -> size_t { return i != offset; };
break;
case LoadBalancing::ROUND_ROBIN:
if (last_used >= pool_size)
last_used = 0;
++last_used;
/* Consider pool_size equals to 5
* last_used = 1 -> get_priority: 0 1 2 3 4
* last_used = 2 -> get_priority: 4 0 1 2 3
* last_used = 3 -> get_priority: 4 3 0 1 2
* ...
* */
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get_priority = [&](size_t i)
{
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++i;
return i < last_used ? pool_size - i : i - last_used;
};
break;
}
return get_priority;
}
}