ClickHouse/programs/copier/ShardPartitionPiece.h

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#pragma once
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#include <base/types.h>
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#include <vector>
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namespace DB
{
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struct ShardPartition;
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struct ShardPartitionPiece
{
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ShardPartitionPiece(ShardPartition & parent, size_t current_piece_number_, bool is_present_piece_);
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String getPartitionPiecePath() const;
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String getPartitionPieceCleanStartPath() const;
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String getPartitionPieceIsDirtyPath() const;
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String getPartitionPieceIsCleanedPath() const;
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String getPartitionPieceActiveWorkersPath() const;
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String getActiveWorkerPath() const ;
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/// On what shards do we have current partition.
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String getPartitionPieceShardsPath() const;
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String getShardStatusPath() const;
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String getPartitionPieceCleanerPath() const;
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bool is_absent_piece;
const size_t current_piece_number;
ShardPartition & shard_partition;
};
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using PartitionPieces = std::vector<ShardPartitionPiece>;
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}