The main task that indexes achieve is to quickly find nearest neighbors for multidimensional data. An example of such a problem can be finding similar pictures (texts) for a given picture (text). That problem can be reduced to finding the nearest [embeddings](https://cloud.google.com/architecture/overview-extracting-and-serving-feature-embeddings-for-machine-learning). They can be created from data using [UDF](/docs/en/sql-reference/functions/index.md/#executable-user-defined-functions).
But it will take some time for execution because of the long calculation of the distance between `TargetEmbedding` and all other vectors. This is where ANN indexes can help. They store a compact approximation of the search space (e.g. using clustering, search trees, etc.) and are able to compute approximate neighbors quickly.
## Indexes Structure
Approximate Nearest Neighbor Search Indexes (`ANNIndexes`) are similar to skip indexes. They are constructed by some granules and determine which of them should be skipped. Compared to skip indices, ANN indices use their results not only to skip some group of granules, but also to select particular granules from a set of granules.
`ANNIndexes` are designed to speed up two types of queries:
- ###### Type 1: Where
``` sql
SELECT *
FROM table_name
WHERE DistanceFunction(Column, Point) <MaxDistance
In these queries, `DistanceFunction` is selected from [distance functions](/docs/en/sql-reference/functions/distance-functions.md). `Point` is a known vector (something like `(0.1, 0.1, ... )`). To avoid writing large vectors, use [client parameters](/docs/en//interfaces/cli.md#queries-with-parameters-cli-queries-with-parameters). `Value` - a float value that will bound the neighbourhood.
ANN index can't speed up query that satisfies both types (`where + order by`, only one of them). All queries must have the limit, as algorithms are used to find nearest neighbors and need a specific number of them.
Indexes are applied only to queries with a limit less than the `max_limit_for_ann_queries` setting. This helps to avoid memory overflows in queries with a large limit. `max_limit_for_ann_queries` setting can be changed if you know you can provide enough memory. The default value is `1000000`.
Both types of queries are handled the same way. The indexes get `n` neighbors (where `n` is taken from the `LIMIT` clause) and work with them. In `ORDER BY` query they remember the numbers of all parts of the granule that have at least one of neighbor. In `WHERE` query they remember only those parts that satisfy the requirements.
This feature is disabled by default. To enable it, set `allow_experimental_annoy_index` to 1. Also, this feature is disabled on ARM, due to likely problems with the algorithm.
With greater `GRANULARITY` indexes remember the data structure better. The `GRANULARITY` indicates how many granules will be used to construct the index. The more data is provided for the index, the more of it can be handled by one index and the more chances that with the right hyper parameters the index will remember the data structure better. But some indexes can't be built if they don't have enough data, so this granule will always participate in the query. For more information, see the description of indexes.
As the indexes are built only during insertions into table, `INSERT` and `OPTIMIZE` queries are slower than for ordinary table. At this stage indexes remember all the information about the given data. ANNIndexes should be used if you have immutable or rarely changed data and many read requests.
The algorithm recursively divides in half all space by random linear surfaces (lines in 2D, planes in 3D etc.). Thus it makes tree of polyhedrons and points that they contains. Repeating the operation several times for greater accuracy it creates a forest.
To find K Nearest Neighbours it goes down through the trees and fills the buffer of closest points using the priority queue of polyhedrons. Next, it sorts buffer and return the nearest K points.
Table with array field will work faster, but all arrays **must** have same length. Use [CONSTRAINT](/docs/en/sql-reference/statements/create/table.md#constraints) to avoid errors. For example, `CONSTRAINT constraint_name_1 CHECK length(data) = 256`.
Parameter `NumTrees` is the number of trees which the algorithm will create. The bigger it is, the slower (approximately linear) it works (in both `CREATE` and `SELECT` requests), but the better accuracy you get (adjusted for randomness). By default it is set to `100`. Parameter `DistanceName` is name of distance function. By default it is set to `L2Distance`. It can be set without changing first parameter, for example
In the `SELECT` in the settings (`ann_index_select_query_params`) you can specify the size of the internal buffer (more details in the description above or in the [original repository](https://github.com/spotify/annoy)). During the query it will inspect up to `search_k` nodes which defaults to `n_trees * n` if not provided. `search_k` gives you a run-time trade-off between better accuracy and speed.