ClickHouse/src/Interpreters/Session.cpp

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#include <Interpreters/Session.h>
#include <Access/AccessControl.h>
#include <Access/Credentials.h>
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#include <Access/ContextAccess.h>
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#include <Access/SettingsProfilesInfo.h>
#include <Access/User.h>
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#include <Common/logger_useful.h>
#include <Common/Exception.h>
#include <Common/ThreadPool.h>
#include <Common/setThreadName.h>
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#include <Interpreters/SessionTracker.h>
#include <Interpreters/Context.h>
#include <Interpreters/SessionLog.h>
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#include <Interpreters/Cluster.h>
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#include <magic_enum.hpp>
#include <atomic>
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#include <condition_variable>
#include <deque>
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#include <mutex>
#include <unordered_map>
#include <vector>
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namespace DB
{
namespace ErrorCodes
{
extern const int LOGICAL_ERROR;
extern const int SESSION_NOT_FOUND;
extern const int SESSION_IS_LOCKED;
}
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class NamedSessionsStorage;
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/// User ID and session identifier. Named sessions are local to users.
using NamedSessionKey = std::pair<UUID, String>;
/// Named sessions. The user could specify session identifier to reuse settings and temporary tables in subsequent requests.
struct NamedSessionData
{
NamedSessionKey key;
UInt64 close_cycle = 0;
ContextMutablePtr context;
std::chrono::steady_clock::duration timeout;
NamedSessionsStorage & parent;
NamedSessionData(NamedSessionKey key_, ContextPtr context_, std::chrono::steady_clock::duration timeout_, NamedSessionsStorage & parent_)
: key(std::move(key_)), context(Context::createCopy(context_)), timeout(timeout_), parent(parent_)
{}
void release();
};
class NamedSessionsStorage
{
public:
using Key = NamedSessionKey;
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static NamedSessionsStorage & instance()
{
static NamedSessionsStorage the_instance;
return the_instance;
}
~NamedSessionsStorage()
{
try
{
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shutdown();
}
catch (...)
{
tryLogCurrentException(__PRETTY_FUNCTION__);
}
}
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void shutdown()
{
{
std::lock_guard lock{mutex};
sessions.clear();
if (!thread.joinable())
return;
quit = true;
}
cond.notify_one();
thread.join();
}
/// Find existing session or create a new.
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std::pair<std::shared_ptr<NamedSessionData>, bool> acquireSession(
const ContextPtr & global_context,
const UUID & user_id,
const String & session_id,
std::chrono::steady_clock::duration timeout,
bool throw_if_not_found)
{
std::unique_lock lock(mutex);
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Key key{user_id, session_id};
auto it = sessions.find(key);
if (it == sessions.end())
{
if (throw_if_not_found)
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throw Exception(ErrorCodes::SESSION_NOT_FOUND, "Session {} not found", session_id);
/// Create a new session from current context.
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auto context = Context::createCopy(global_context);
it = sessions.insert(std::make_pair(key, std::make_shared<NamedSessionData>(key, context, timeout, *this))).first;
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const auto & session = it->second;
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if (!thread.joinable())
thread = ThreadFromGlobalPool{&NamedSessionsStorage::cleanThread, this};
LOG_TRACE(log, "Create new session with session_id: {}, user_id: {}", key.second, key.first);
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return {session, true};
}
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else
{
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/// Use existing session.
const auto & session = it->second;
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LOG_TEST(log, "Reuse session from storage with session_id: {}, user_id: {}", key.second, key.first);
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if (!session.unique())
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throw Exception(ErrorCodes::SESSION_IS_LOCKED, "Session {} is locked by a concurrent client", session_id);
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return {session, false};
}
}
void releaseSession(NamedSessionData & session)
{
std::unique_lock lock(mutex);
scheduleCloseSession(session, lock);
}
void releaseAndCloseSession(const UUID & user_id, const String & session_id, std::shared_ptr<NamedSessionData> & session_data)
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{
std::unique_lock lock(mutex);
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scheduleCloseSession(*session_data, lock);
session_data = nullptr;
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Key key{user_id, session_id};
auto it = sessions.find(key);
if (it == sessions.end())
{
LOG_INFO(log, "Session {} not found for user {}, probably it's already closed", session_id, user_id);
return;
}
if (!it->second.unique())
throw Exception(ErrorCodes::LOGICAL_ERROR, "Cannot close session {} with refcount {}", session_id, it->second.use_count());
sessions.erase(it);
}
private:
class SessionKeyHash
{
public:
size_t operator()(const Key & key) const
{
SipHash hash;
hash.update(key.first);
hash.update(key.second);
return hash.get64();
}
};
/// TODO it's very complicated. Make simple std::map with time_t or boost::multi_index.
using Container = std::unordered_map<Key, std::shared_ptr<NamedSessionData>, SessionKeyHash>;
using CloseTimes = std::deque<std::vector<Key>>;
Container sessions;
CloseTimes close_times;
std::chrono::steady_clock::duration close_interval = std::chrono::seconds(1);
std::chrono::steady_clock::time_point close_cycle_time = std::chrono::steady_clock::now();
UInt64 close_cycle = 0;
void scheduleCloseSession(NamedSessionData & session, std::unique_lock<std::mutex> &)
{
/// Push it on a queue of sessions to close, on a position corresponding to the timeout.
/// (timeout is measured from current moment of time)
const UInt64 close_index = session.timeout / close_interval + 1;
const auto new_close_cycle = close_cycle + close_index;
if (session.close_cycle != new_close_cycle)
{
session.close_cycle = new_close_cycle;
if (close_times.size() < close_index + 1)
close_times.resize(close_index + 1);
close_times[close_index].emplace_back(session.key);
}
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LOG_TEST(log, "Schedule closing session with session_id: {}, user_id: {}",
session.key.second, session.key.first);
}
void cleanThread()
{
setThreadName("SessionCleaner");
std::unique_lock lock{mutex};
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while (!quit)
{
auto interval = closeSessions(lock);
if (cond.wait_for(lock, interval, [this]() -> bool { return quit; }))
break;
}
}
/// Close sessions, that has been expired. Returns how long to wait for next session to be expired, if no new sessions will be added.
std::chrono::steady_clock::duration closeSessions(std::unique_lock<std::mutex> & lock)
{
const auto now = std::chrono::steady_clock::now();
/// The time to close the next session did not come
if (now < close_cycle_time)
return close_cycle_time - now; /// Will sleep until it comes.
const auto current_cycle = close_cycle;
++close_cycle;
close_cycle_time = now + close_interval;
if (close_times.empty())
return close_interval;
auto & sessions_to_close = close_times.front();
for (const auto & key : sessions_to_close)
{
const auto session = sessions.find(key);
if (session != sessions.end() && session->second->close_cycle <= current_cycle)
{
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if (session->second.use_count() != 1)
{
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LOG_TEST(log, "Delay closing session with session_id: {}, user_id: {}", key.second, key.first);
/// Skip but move it to close on the next cycle.
session->second->timeout = std::chrono::steady_clock::duration{0};
scheduleCloseSession(*session->second, lock);
}
else
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{
LOG_TRACE(log, "Close session with session_id: {}, user_id: {}", key.second, key.first);
sessions.erase(session);
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}
}
}
close_times.pop_front();
return close_interval;
}
std::mutex mutex;
std::condition_variable cond;
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ThreadFromGlobalPool thread;
bool quit = false;
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Poco::Logger * log = &Poco::Logger::get("NamedSessionsStorage");
};
void NamedSessionData::release()
{
parent.releaseSession(*this);
}
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void Session::shutdownNamedSessions()
{
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NamedSessionsStorage::instance().shutdown();
}
Session::Session(const ContextPtr & global_context_, ClientInfo::Interface interface_, bool is_secure, const std::string & certificate)
: auth_id(UUIDHelpers::generateV4()),
global_context(global_context_),
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log(&Poco::Logger::get(String{magic_enum::enum_name(interface_)} + "-Session"))
{
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prepared_client_info.emplace();
prepared_client_info->interface = interface_;
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prepared_client_info->is_secure = is_secure;
prepared_client_info->certificate = certificate;
}
Session::~Session()
{
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/// Early release a NamedSessionData.
if (named_session)
named_session->release();
if (notified_session_log_about_login)
{
LOG_DEBUG(log, "{} Logout, user_id: {}", toString(auth_id), toString(*user_id));
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if (auto session_log = getSessionLog())
{
/// TODO: We have to ensure that the same info is added to the session log on a LoginSuccess event and on the corresponding Logout event.
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session_log->addLogOut(auth_id, user, getClientInfo());
}
}
}
AuthenticationType Session::getAuthenticationType(const String & user_name) const
{
return global_context->getAccessControl().read<User>(user_name)->auth_data.getType();
}
AuthenticationType Session::getAuthenticationTypeOrLogInFailure(const String & user_name) const
{
try
{
return getAuthenticationType(user_name);
}
catch (const Exception & e)
{
LOG_ERROR(log, "{} Authentication failed with error: {}", toString(auth_id), e.what());
if (auto session_log = getSessionLog())
session_log->addLoginFailure(auth_id, getClientInfo(), user_name, e);
throw;
}
}
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void Session::authenticate(const String & user_name, const String & password, const Poco::Net::SocketAddress & address)
{
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authenticate(BasicCredentials{user_name, password}, address);
}
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void Session::authenticate(const Credentials & credentials_, const Poco::Net::SocketAddress & address_)
{
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if (session_context)
throw Exception(ErrorCodes::LOGICAL_ERROR, "If there is a session context it must be created after authentication");
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if (session_tracker_handle)
throw Exception(ErrorCodes::LOGICAL_ERROR, "Session tracker handle was created before authentication finish");
auto address = address_;
if ((address == Poco::Net::SocketAddress{}) && (prepared_client_info->interface == ClientInfo::Interface::LOCAL))
address = Poco::Net::SocketAddress{"127.0.0.1", 0};
LOG_DEBUG(log, "{} Authenticating user '{}' from {}",
toString(auth_id), credentials_.getUserName(), address.toString());
try
{
user_id = global_context->getAccessControl().authenticate(credentials_, address.host());
LOG_DEBUG(log, "{} Authenticated with global context as user {}",
toString(auth_id), toString(*user_id));
}
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catch (const Exception & e)
{
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onAuthenticationFailure(credentials_.getUserName(), address, e);
throw;
}
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prepared_client_info->current_user = credentials_.getUserName();
prepared_client_info->current_address = address;
}
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void Session::onAuthenticationFailure(const std::optional<String> & user_name, const Poco::Net::SocketAddress & address_, const Exception & e)
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{
LOG_DEBUG(log, "{} Authentication failed with error: {}", toString(auth_id), e.what());
if (auto session_log = getSessionLog())
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{
/// Add source address to the log
auto info_for_log = *prepared_client_info;
info_for_log.current_address = address_;
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session_log->addLoginFailure(auth_id, info_for_log, user_name, e);
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}
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}
const ClientInfo & Session::getClientInfo() const
{
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return session_context ? session_context->getClientInfo() : *prepared_client_info;
}
void Session::setClientInfo(const ClientInfo & client_info)
{
if (session_context)
session_context->setClientInfo(client_info);
else
prepared_client_info = client_info;
}
void Session::setClientName(const String & client_name)
{
if (session_context)
session_context->setClientName(client_name);
else
prepared_client_info->client_name = client_name;
}
void Session::setClientInterface(ClientInfo::Interface interface)
{
if (session_context)
session_context->setClientInterface(interface);
else
prepared_client_info->interface = interface;
}
void Session::setClientVersion(UInt64 client_version_major, UInt64 client_version_minor, UInt64 client_version_patch, unsigned client_tcp_protocol_version)
{
if (session_context)
{
session_context->setClientVersion(client_version_major, client_version_minor, client_version_patch, client_tcp_protocol_version);
}
else
{
prepared_client_info->client_version_major = client_version_major;
prepared_client_info->client_version_minor = client_version_minor;
prepared_client_info->client_version_patch = client_version_patch;
prepared_client_info->client_tcp_protocol_version = client_tcp_protocol_version;
}
}
void Session::setClientConnectionId(uint32_t connection_id)
{
if (session_context)
session_context->setClientConnectionId(connection_id);
else
prepared_client_info->connection_id = connection_id;
}
void Session::setHttpClientInfo(ClientInfo::HTTPMethod http_method, const String & http_user_agent, const String & http_referer)
{
if (session_context)
{
session_context->setHttpClientInfo(http_method, http_user_agent, http_referer);
}
else
{
prepared_client_info->http_method = http_method;
prepared_client_info->http_user_agent = http_user_agent;
prepared_client_info->http_referer = http_referer;
}
}
void Session::setForwardedFor(const String & forwarded_for)
{
if (session_context)
session_context->setForwardedFor(forwarded_for);
else
prepared_client_info->forwarded_for = forwarded_for;
}
void Session::setQuotaClientKey(const String & quota_key)
{
if (session_context)
session_context->setQuotaClientKey(quota_key);
else
prepared_client_info->quota_key = quota_key;
}
void Session::setConnectionClientVersion(UInt64 client_version_major, UInt64 client_version_minor, UInt64 client_version_patch, unsigned client_tcp_protocol_version)
{
if (session_context)
{
session_context->setConnectionClientVersion(client_version_major, client_version_minor, client_version_patch, client_tcp_protocol_version);
}
else
{
prepared_client_info->connection_client_version_major = client_version_major;
prepared_client_info->connection_client_version_minor = client_version_minor;
prepared_client_info->connection_client_version_patch = client_version_patch;
prepared_client_info->connection_tcp_protocol_version = client_tcp_protocol_version;
}
}
const OpenTelemetry::TracingContext & Session::getClientTraceContext() const
{
if (session_context)
return session_context->getClientTraceContext();
return prepared_client_info->client_trace_context;
}
OpenTelemetry::TracingContext & Session::getClientTraceContext()
{
if (session_context)
return session_context->getClientTraceContext();
return prepared_client_info->client_trace_context;
}
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ContextMutablePtr Session::makeSessionContext()
{
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if (session_context)
throw Exception(ErrorCodes::LOGICAL_ERROR, "Session context already exists");
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if (query_context_created)
throw Exception(ErrorCodes::LOGICAL_ERROR, "Session context must be created before any query context");
if (!user_id)
throw Exception(ErrorCodes::LOGICAL_ERROR, "Session context must be created after authentication");
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if (session_tracker_handle)
throw Exception(ErrorCodes::LOGICAL_ERROR, "Session tracker handle was created before making session");
LOG_DEBUG(log, "{} Creating session context with user_id: {}",
toString(auth_id), toString(*user_id));
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/// Make a new session context.
ContextMutablePtr new_session_context;
new_session_context = Context::createCopy(global_context);
new_session_context->makeSessionContext();
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/// Copy prepared client info to the new session context.
new_session_context->setClientInfo(*prepared_client_info);
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prepared_client_info.reset();
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/// Set user information for the new context: current profiles, roles, access rights.
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new_session_context->setUser(*user_id);
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/// Session context is ready.
session_context = new_session_context;
user = session_context->getUser();
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session_tracker_handle = session_context->getSessionTracker().trackSession(
*user_id,
{},
session_context->getSettingsRef().max_sessions_for_user);
recordLoginSucess(session_context);
return session_context;
}
ContextMutablePtr Session::makeSessionContext(const String & session_name_, std::chrono::steady_clock::duration timeout_, bool session_check_)
{
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if (session_context)
throw Exception(ErrorCodes::LOGICAL_ERROR, "Session context already exists");
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if (query_context_created)
throw Exception(ErrorCodes::LOGICAL_ERROR, "Session context must be created before any query context");
if (!user_id)
throw Exception(ErrorCodes::LOGICAL_ERROR, "Session context must be created after authentication");
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if (session_tracker_handle)
throw Exception(ErrorCodes::LOGICAL_ERROR, "Session tracker handle was created before making session");
LOG_DEBUG(log, "{} Creating named session context with name: {}, user_id: {}",
toString(auth_id), session_name_, toString(*user_id));
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/// Make a new session context OR
/// if the `session_id` and `user_id` were used before then just get a previously created session context.
std::shared_ptr<NamedSessionData> new_named_session;
bool new_named_session_created = false;
std::tie(new_named_session, new_named_session_created)
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= NamedSessionsStorage::instance().acquireSession(global_context, *user_id, session_name_, timeout_, session_check_);
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auto new_session_context = new_named_session->context;
new_session_context->makeSessionContext();
/// Copy prepared client info to the session context, no matter it's been just created or not.
/// If we continue using a previously created session context found by session ID
/// it's necessary to replace the client info in it anyway, because it contains actual connection information (client address, etc.)
new_session_context->setClientInfo(*prepared_client_info);
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prepared_client_info.reset();
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auto access = new_session_context->getAccess();
UInt64 max_sessions_for_user = 0;
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/// Set user information for the new context: current profiles, roles, access rights.
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if (!access->tryGetUser())
{
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new_session_context->setUser(*user_id);
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max_sessions_for_user = new_session_context->getSettingsRef().max_sessions_for_user;
}
else
{
// Always get setting from profile
// profile can be changed by ALTER PROFILE during single session
auto settings = access->getDefaultSettings();
const Field * max_session_for_user_field = settings.tryGet("max_sessions_for_user");
if (max_session_for_user_field)
max_sessions_for_user = max_session_for_user_field->safeGet<UInt64>();
}
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/// Session context is ready.
session_context = std::move(new_session_context);
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named_session = new_named_session;
named_session_created = new_named_session_created;
user = session_context->getUser();
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session_tracker_handle = session_context->getSessionTracker().trackSession(
*user_id,
{ session_name_ },
max_sessions_for_user);
recordLoginSucess(session_context);
return session_context;
}
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ContextMutablePtr Session::makeQueryContext(const ClientInfo & query_client_info) const
{
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return makeQueryContextImpl(&query_client_info, nullptr);
}
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ContextMutablePtr Session::makeQueryContext(ClientInfo && query_client_info) const
{
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return makeQueryContextImpl(nullptr, &query_client_info);
}
std::shared_ptr<SessionLog> Session::getSessionLog() const
{
// take it from global context, since it outlives the Session and always available.
// please note that server may have session_log disabled, hence this may return nullptr.
return global_context->getSessionLog();
}
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ContextMutablePtr Session::makeQueryContextImpl(const ClientInfo * client_info_to_copy, ClientInfo * client_info_to_move) const
{
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if (!user_id && getClientInfo().interface != ClientInfo::Interface::TCP_INTERSERVER)
throw Exception(ErrorCodes::LOGICAL_ERROR, "Query context must be created after authentication");
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/// We can create a query context either from a session context or from a global context.
bool from_session_context = static_cast<bool>(session_context);
/// Create a new query context.
ContextMutablePtr query_context = Context::createCopy(from_session_context ? session_context : global_context);
query_context->makeQueryContext();
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if (auto query_context_user = query_context->getAccess()->tryGetUser())
{
LOG_DEBUG(log, "{} Creating query context from {} context, user_id: {}, parent context user: {}",
toString(auth_id),
from_session_context ? "session" : "global",
toString(*user_id),
query_context_user->getName());
}
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/// Copy the specified client info to the new query context.
if (client_info_to_move)
query_context->setClientInfo(*client_info_to_move);
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else if (client_info_to_copy && (client_info_to_copy != &getClientInfo()))
query_context->setClientInfo(*client_info_to_copy);
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/// Copy current user's name and address if it was authenticated after query_client_info was initialized.
if (prepared_client_info && !prepared_client_info->current_user.empty())
{
query_context->setCurrentUserName(prepared_client_info->current_user);
query_context->setCurrentAddress(prepared_client_info->current_address);
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}
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/// Set parameters of initial query.
if (query_context->getClientInfo().query_kind == ClientInfo::QueryKind::NO_QUERY)
query_context->setQueryKind(ClientInfo::QueryKind::INITIAL_QUERY);
if (query_context->getClientInfo().query_kind == ClientInfo::QueryKind::INITIAL_QUERY)
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{
query_context->setInitialUserName(query_context->getClientInfo().current_user);
query_context->setInitialAddress(query_context->getClientInfo().current_address);
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}
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/// Set user information for the new context: current profiles, roles, access rights.
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if (user_id && !query_context->getAccess()->tryGetUser())
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query_context->setUser(*user_id);
/// Query context is ready.
query_context_created = true;
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if (user_id)
user = query_context->getUser();
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/// Interserver does not create session context
recordLoginSucess(query_context);
return query_context;
}
void Session::recordLoginSucess(ContextPtr login_context) const
{
if (notified_session_log_about_login)
return;
if (!login_context)
throw Exception(ErrorCodes::LOGICAL_ERROR, "Session or query context must be created");
if (auto session_log = getSessionLog())
{
const auto & settings = login_context->getSettingsRef();
const auto access = login_context->getAccess();
session_log->addLoginSuccess(auth_id,
named_session ? named_session->key.second : "",
settings,
access,
getClientInfo(),
user);
}
notified_session_log_about_login = true;
}
void Session::releaseSessionID()
{
if (!named_session)
return;
named_session->release();
named_session = nullptr;
}
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void Session::closeSession(const String & session_id)
{
if (!user_id) /// User was not authenticated
return;
/// named_session may be not set due to an early exception
if (!named_session)
return;
NamedSessionsStorage::instance().releaseAndCloseSession(*user_id, session_id, named_session);
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}
}