ClickHouse/base/poco/Foundation/include/Poco/Debugger.h

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//
// Debugger.h
//
// Library: Foundation
// Package: Core
// Module: Debugger
//
// Definition of the Debugger class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_Debugger_INCLUDED
#define Foundation_Debugger_INCLUDED
#include "Poco/Foundation.h"
namespace Poco
{
class Foundation_API Debugger
/// The Debugger class provides an interface to the debugger.
/// The presence of a debugger can be checked for,
/// messages can be written to the debugger's log window
/// and a break into the debugger can be enforced.
/// The methods only work if the program is compiled
/// in debug mode (the macro _DEBUG is defined).
{
public:
static bool isAvailable();
/// Returns true if a debugger is available, false otherwise.
/// On Windows, this function uses the IsDebuggerPresent()
/// function.
/// On Unix, this function returns true if the environment
/// variable POCO_ENABLE_DEBUGGER is set.
static void message(const std::string & msg);
/// Writes a message to the debugger log, if available, otherwise to
/// standard error output.
static void message(const std::string & msg, const char * file, int line);
/// Writes a message to the debugger log, if available, otherwise to
/// standard error output.
static void enter();
/// Breaks into the debugger, if it is available.
/// On Windows, this is done using the DebugBreak() function.
/// On Unix, the SIGINT signal is raised.
static void enter(const std::string & msg);
/// Writes a debug message to the debugger log and breaks into it.
static void enter(const std::string & msg, const char * file, int line);
/// Writes a debug message to the debugger log and breaks into it.
static void enter(const char * file, int line);
/// Writes a debug message to the debugger log and breaks into it.
};
} // namespace Poco
#endif // Foundation_Debugger_INCLUDED