ClickHouse/src/Functions/materialize.cpp

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#include <Functions/IFunctionImpl.h>
#include <Functions/FunctionFactory.h>
namespace DB
{
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namespace
{
/** materialize(x) - materialize the constant
*/
class FunctionMaterialize : public IFunction
{
public:
static constexpr auto name = "materialize";
static FunctionPtr create(const Context &)
{
return std::make_shared<FunctionMaterialize>();
}
bool useDefaultImplementationForNulls() const override
{
return false;
}
/// Get the function name.
String getName() const override
{
return name;
}
size_t getNumberOfArguments() const override
{
return 1;
}
DataTypePtr getReturnTypeImpl(const DataTypes & arguments) const override
{
return arguments[0];
}
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ColumnPtr executeImpl(ColumnsWithTypeAndName & arguments, const DataTypePtr &, size_t /*input_rows_count*/) const override
{
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return arguments[0].column->convertToFullColumnIfConst();
}
};
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}
void registerFunctionMaterialize(FunctionFactory & factory)
{
factory.registerFunction<FunctionMaterialize>();
}
}