ClickHouse/dbms/src/Interpreters/InterpreterDropQuery.cpp

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#include <Poco/File.h>
#include <Databases/IDatabase.h>
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#include <Interpreters/Context.h>
#include <Interpreters/DDLWorker.h>
#include <Interpreters/InterpreterDropQuery.h>
#include <Parsers/ASTDropQuery.h>
#include <Storages/IStorage.h>
#include <Common/escapeForFileName.h>
#include <Common/typeid_cast.h>
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namespace DB
{
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namespace ErrorCodes
{
extern const int TABLE_WAS_NOT_DROPPED;
extern const int DATABASE_NOT_EMPTY;
extern const int UNKNOWN_DATABASE;
extern const int READONLY;
}
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InterpreterDropQuery::InterpreterDropQuery(const ASTPtr & query_ptr_, Context & context_) : query_ptr(query_ptr_), context(context_) {}
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BlockIO InterpreterDropQuery::execute()
{
ASTDropQuery & drop = typeid_cast<ASTDropQuery &>(*query_ptr);
checkAccess(drop);
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if (!drop.cluster.empty())
return executeDDLQueryOnCluster(query_ptr, context, {drop.database});
String path = context.getPath();
String current_database = context.getCurrentDatabase();
bool drop_database = drop.table.empty() && !drop.database.empty();
if (drop_database && drop.detach)
{
auto database = context.detachDatabase(drop.database);
database->shutdown();
return {};
}
/// Drop temporary table.
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if (drop.database.empty() || drop.temporary)
{
StoragePtr table = (context.hasSessionContext() ? context.getSessionContext() : context).tryRemoveExternalTable(drop.table);
if (table)
{
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if (drop.database.empty() && !drop.temporary)
{
LOG_WARNING((&Logger::get("InterpreterDropQuery")),
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"It is recommended to use `DROP TEMPORARY TABLE` to delete temporary tables");
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}
table->shutdown();
/// If table was already dropped by anyone, an exception will be thrown
auto table_lock = table->lockForAlter(__PRETTY_FUNCTION__);
/// Delete table data
table->drop();
table->is_dropped = true;
return {};
}
}
String database_name = drop.database.empty() ? current_database : drop.database;
String database_name_escaped = escapeForFileName(database_name);
String metadata_path = path + "metadata/" + database_name_escaped + "/";
String database_metadata_path = path + "metadata/" + database_name_escaped + ".sql";
auto database = context.tryGetDatabase(database_name);
if (!database && !drop.if_exists)
throw Exception("Database " + database_name + " doesn't exist", ErrorCodes::UNKNOWN_DATABASE);
std::vector<std::pair<StoragePtr, std::unique_ptr<DDLGuard>>> tables_to_drop;
if (!drop_database)
{
StoragePtr table;
if (drop.if_exists)
table = context.tryGetTable(database_name, drop.table);
else
table = context.getTable(database_name, drop.table);
if (table)
tables_to_drop.emplace_back(table,
context.getDDLGuard(
database_name, drop.table, "Table " + database_name + "." + drop.table + " is dropping or detaching right now"));
else
return {};
}
else
{
if (!database)
{
if (!drop.if_exists)
throw Exception("Database " + database_name + " doesn't exist", ErrorCodes::UNKNOWN_DATABASE);
return {};
}
for (auto iterator = database->getIterator(context); iterator->isValid(); iterator->next())
tables_to_drop.emplace_back(iterator->table(),
context.getDDLGuard(database_name,
iterator->name(),
"Table " + database_name + "." + iterator->name() + " is dropping or detaching right now"));
}
for (auto & table : tables_to_drop)
{
if (!drop.detach)
{
if (!table.first->checkTableCanBeDropped())
throw Exception("Table " + database_name + "." + table.first->getTableName() + " couldn't be dropped due to failed pre-drop check",
ErrorCodes::TABLE_WAS_NOT_DROPPED);
}
table.first->shutdown();
/// If table was already dropped by anyone, an exception will be thrown
auto table_lock = table.first->lockForAlter(__PRETTY_FUNCTION__);
String current_table_name = table.first->getTableName();
if (drop.detach)
{
/// Drop table from memory, don't touch data and metadata
database->detachTable(current_table_name);
}
else
{
/// Delete table metdata and table itself from memory
database->removeTable(context, current_table_name);
/// Delete table data
table.first->drop();
table.first->is_dropped = true;
String database_data_path = database->getDataPath();
/// If it is not virtual database like Dictionary then drop remaining data dir
if (!database_data_path.empty())
{
String table_data_path = database_data_path + "/" + escapeForFileName(current_table_name);
if (Poco::File(table_data_path).exists())
Poco::File(table_data_path).remove(true);
}
}
}
if (drop_database)
{
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/// Delete the database. The tables in it have already been deleted.
auto lock = context.getLock();
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/// Someone could have time to delete the database before us.
context.assertDatabaseExists(database_name);
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/// Someone could have time to create a table in the database to be deleted while we deleted the tables without the context lock.
if (!context.getDatabase(database_name)->empty(context))
throw Exception("New table appeared in database being dropped. Try dropping it again.", ErrorCodes::DATABASE_NOT_EMPTY);
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/// Delete database information from the RAM
auto database = context.detachDatabase(database_name);
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/// Delete the database.
database->drop();
/// Remove data directory if it is not virtual database. TODO: should IDatabase::drop() do that?
String database_data_path = database->getDataPath();
if (!database_data_path.empty())
Poco::File(database_data_path).remove(false);
Poco::File(metadata_path).remove(false);
/// Old ClickHouse versions did not store database.sql files
Poco::File database_metadata_file(database_metadata_path);
if (database_metadata_file.exists())
database_metadata_file.remove(false);
}
return {};
}
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void InterpreterDropQuery::checkAccess(const ASTDropQuery & drop)
{
const Settings & settings = context.getSettingsRef();
auto readonly = settings.readonly;
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/// It's allowed to drop temporary tables.
if (!readonly || (drop.database.empty() && context.tryGetExternalTable(drop.table) && readonly >= 2))
{
return;
}
throw Exception("Cannot drop table in readonly mode", ErrorCodes::READONLY);
}
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}