ClickHouse/src/TableFunctions/TableFunctionGenerateRandom.h

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#pragma once
#include <TableFunctions/ITableFunction.h>
namespace DB
{
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/* generateRandom(structure, [max_array_length, max_string_length, random_seed])
* - creates a temporary storage that generates columns with random data
*/
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class TableFunctionGenerateRandom : public ITableFunction
{
public:
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static constexpr auto name = "generateRandom";
std::string getName() const override { return name; }
bool hasStaticStructure() const override { return true; }
private:
StoragePtr executeImpl(const ASTPtr & ast_function, const Context & context, const std::string & table_name, ColumnsDescription cached_columns) const override;
const char * getStorageTypeName() const override { return "GenerateRandom"; }
ColumnsDescription getActualTableStructure(const Context & context) const override;
void parseArguments(const ASTPtr & ast_function, const Context & context) override;
String structure;
UInt64 max_string_length = 10;
UInt64 max_array_length = 10;
std::optional<UInt64> random_seed;
};
}