2020-01-30 20:12:00 +00:00
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#pragma once
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#include <TableFunctions/ITableFunction.h>
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namespace DB
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{
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2020-03-06 02:12:18 +00:00
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/* generateRandom(structure, [max_array_length, max_string_length, random_seed])
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* - creates a temporary storage that generates columns with random data
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2020-01-30 20:12:00 +00:00
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*/
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2020-03-06 02:12:18 +00:00
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class TableFunctionGenerateRandom : public ITableFunction
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2020-01-30 20:12:00 +00:00
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{
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public:
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2020-03-06 02:12:18 +00:00
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static constexpr auto name = "generateRandom";
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2020-01-30 20:12:00 +00:00
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std::string getName() const override { return name; }
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2020-10-14 12:19:29 +00:00
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bool hasStaticStructure() const override { return true; }
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2020-01-30 20:12:00 +00:00
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private:
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2020-10-14 12:19:29 +00:00
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StoragePtr executeImpl(const ASTPtr & ast_function, const Context & context, const std::string & table_name, ColumnsDescription cached_columns) const override;
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2020-04-06 05:19:40 +00:00
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const char * getStorageTypeName() const override { return "GenerateRandom"; }
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2020-10-14 12:19:29 +00:00
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ColumnsDescription getActualTableStructure(const Context & context) const override;
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void parseArguments(const ASTPtr & ast_function, const Context & context) override;
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String structure;
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UInt64 max_string_length = 10;
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UInt64 max_array_length = 10;
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std::optional<UInt64> random_seed;
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2020-01-30 20:12:00 +00:00
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};
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}
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