ClickHouse/dbms/Compression/CompressedReadBufferBase.h

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#pragma once
#include <Common/PODArray.h>
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#include <Compression/LZ4_decompress_faster.h>
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#include <Compression/ICompressionCodec.h>
namespace DB
{
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class ReadBuffer;
/** Basic functionality for implementation of
* CompressedReadBuffer, CompressedReadBufferFromFile and CachedCompressedReadBuffer.
*/
class CompressedReadBufferBase
{
protected:
ReadBuffer * compressed_in;
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/// If 'compressed_in' buffer has whole compressed block - then use it. Otherwise copy parts of data to 'own_compressed_buffer'.
PODArray<char> own_compressed_buffer;
/// Points to memory, holding compressed block.
char * compressed_buffer = nullptr;
/// Don't checksum on decompressing.
bool disable_checksum = false;
/// Read compressed data into compressed_buffer. Get size of decompressed data from block header. Checksum if need.
/// Returns number of compressed bytes read.
size_t readCompressedData(size_t & size_decompressed, size_t & size_compressed_without_checksum);
void decompress(char * to, size_t size_decompressed, size_t size_compressed_without_checksum);
public:
/// 'compressed_in' could be initialized lazily, but before first call of 'readCompressedData'.
CompressedReadBufferBase(ReadBuffer * in = nullptr);
~CompressedReadBufferBase();
/** Disable checksums.
* For example, may be used when
* compressed data is generated by client, that cannot calculate checksums, and fill checksums with zeros instead.
*/
void disableChecksumming()
{
disable_checksum = true;
}
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public:
CompressionCodecPtr codec;
};
}