ClickHouse/dbms/Compression/CompressedWriteBuffer.h

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#pragma once
#include <memory>
#include <Common/PODArray.h>
#include <IO/WriteBuffer.h>
#include <IO/BufferWithOwnMemory.h>
#include <Compression/ICompressionCodec.h>
#include <Compression/CompressionFactory.h>
namespace DB
{
class CompressedWriteBuffer : public BufferWithOwnMemory<WriteBuffer>
{
private:
WriteBuffer & out;
CompressionCodecPtr codec;
PODArray<char> compressed_buffer;
void nextImpl() override;
public:
CompressedWriteBuffer(
WriteBuffer & out_,
CompressionCodecPtr codec_ = CompressionCodecFactory::instance().getDefaultCodec(),
size_t buf_size = DBMS_DEFAULT_BUFFER_SIZE);
/// The amount of compressed data
size_t getCompressedBytes()
{
nextIfAtEnd();
return out.count();
}
/// How many uncompressed bytes were written to the buffer
size_t getUncompressedBytes()
{
return count();
}
/// How many bytes are in the buffer (not yet compressed)
size_t getRemainingBytes()
{
nextIfAtEnd();
return offset();
}
~CompressedWriteBuffer() override;
};
}