ClickHouse/src/IO/ReadBufferFromFileDescriptor.h

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#pragma once
#include <IO/ReadBufferFromFileBase.h>
#include <Interpreters/Context.h>
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#include <unistd.h>
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namespace DB
{
/** Use ready file descriptor. Does not open or close a file.
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*/
class ReadBufferFromFileDescriptor : public ReadBufferFromFileBase
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{
protected:
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const size_t required_alignment = 0; /// For O_DIRECT both file offsets and memory addresses have to be aligned.
size_t file_offset_of_buffer_end = 0; /// What offset in file corresponds to working_buffer.end().
int fd;
bool nextImpl() override;
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/// Name or some description of file.
std::string getFileName() const override;
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public:
ReadBufferFromFileDescriptor(int fd_, size_t buf_size = DBMS_DEFAULT_BUFFER_SIZE, char * existing_memory = nullptr, size_t alignment = 0)
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: ReadBufferFromFileBase(buf_size, existing_memory, alignment), required_alignment(alignment), fd(fd_) {}
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int getFD() const
{
return fd;
}
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off_t getPosition() override
{
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return file_offset_of_buffer_end - (working_buffer.end() - pos);
}
/// If 'offset' is small enough to stay in buffer after seek, then true seek in file does not happen.
off_t seek(off_t off, int whence) override;
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/// Seek to the beginning, discarding already read data if any. Useful to reread file that changes on every read.
void rewind();
off_t size();
void setProgressCallback(ContextPtr context);
private:
/// Assuming file descriptor supports 'select', check that we have data to read or wait until timeout.
bool poll(size_t timeout_microseconds);
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};
}