ClickHouse/dbms/include/DB/Client/ReplicasConnections.h

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#pragma once
#include <DB/Client/Connection.h>
#include <DB/Client/ConnectionPool.h>
namespace DB
{
class ReplicasConnections
{
public:
struct ConnectionInfo
{
ConnectionInfo(Connection * connection_) : connection(connection_) {}
Connection * connection;
int packet_number = 0;
bool can_read = false;
bool is_valid = true;
};
public:
ReplicasConnections(IConnectionPool * pool_, Settings * settings_, size_t timeout_microseconds_ = 0);
~ReplicasConnections() = default;
ReplicasConnections(const ReplicasConnections &) = delete;
ReplicasConnections & operator=(const ReplicasConnections &) = delete;
int waitForReadEvent();
ConnectionInfo & pickConnection();
Connection::Packet receivePacket();
void sendQuery(const String & query, const String & query_id = "", UInt64 stage = QueryProcessingStage::Complete,
const Settings * settings_ = nullptr, bool with_pending_data = false);
private:
using Connections = std::map<Poco::Net::StreamSocket, ConnectionInfo>;
private:
IConnectionPool * pool;
Settings * settings;
size_t timeout_microseconds;
Poco::Net::Socket::SocketList write_list;
Poco::Net::Socket::SocketList except_list;
Connections connections;
int next_packet_number = 0;
};
}