ClickHouse/dbms/Functions/generateUUIDv4.cpp

57 lines
1.6 KiB
C++
Raw Normal View History

#include <Functions/FunctionFactory.h>
#include <Functions/FunctionsRandom.h>
#include <DataTypes/DataTypeUUID.h>
namespace DB
{
class FunctionGenerateUUIDv4 : public IFunction
{
public:
static constexpr auto name = "generateUUIDv4";
static FunctionPtr create(const Context &) { return std::make_shared<FunctionGenerateUUIDv4>(); }
String getName() const override
{
return name;
}
size_t getNumberOfArguments() const override { return 0; }
DataTypePtr getReturnTypeImpl(const DataTypes &) const override
{
return std::make_shared<DataTypeUUID>();
}
bool isDeterministic() const override { return false; }
void executeImpl(Block & block, const ColumnNumbers &, size_t result, size_t input_rows_count) override
{
auto col_res = ColumnVector<UInt128>::create();
typename ColumnVector<UInt128>::Container & vec_to = col_res->getData();
size_t size = input_rows_count;
vec_to.resize(size);
RandImpl::execute(reinterpret_cast<char *>(vec_to.data()), vec_to.size() * sizeof(UInt128));
for (UInt128 & uuid: vec_to)
{
/** https://tools.ietf.org/html/rfc4122#section-4.4
*/
uuid.low = (uuid.low & 0xffffffffffff0fffull) | 0x0000000000004000ull;
uuid.high = (uuid.high & 0x3fffffffffffffffull) | 0x8000000000000000ull;
}
block.getByPosition(result).column = std::move(col_res);
}
};
void registerFunctionGenerateUUIDv4(FunctionFactory & factory)
{
factory.registerFunction<FunctionGenerateUUIDv4>();
}
}