ClickHouse/src/Server/GRPCServer.h

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#pragma once
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#if !defined(ARCADIA_BUILD)
#include <Common/config.h>
#endif
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#if USE_GRPC
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#include <Poco/Net/SocketAddress.h>
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#include "clickhouse_grpc.grpc.pb.h"
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namespace Poco { class Logger; }
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namespace grpc
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{
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class Server;
class ServerCompletionQueue;
}
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namespace DB
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{
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class IServer;
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class GRPCServer
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{
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public:
GRPCServer(IServer & iserver_, const Poco::Net::SocketAddress & address_to_listen_);
~GRPCServer();
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/// Starts the server. A new thread will be created that waits for and accepts incoming connections.
void start();
/// Stops the server. No new connections will be accepted.
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void stop();
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/// Returns the number of currently handled connections.
size_t currentConnections() const;
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/// Returns the number of current threads.
size_t currentThreads() const { return currentConnections(); }
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private:
using GRPCService = clickhouse::grpc::ClickHouse::AsyncService;
class Runner;
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IServer & iserver;
const Poco::Net::SocketAddress address_to_listen;
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Poco::Logger * log;
GRPCService grpc_service;
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std::unique_ptr<grpc::Server> grpc_server;
std::unique_ptr<grpc::ServerCompletionQueue> queue;
std::unique_ptr<Runner> runner;
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};
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}
#endif