ClickHouse/src/Access/AccessEntityIO.h

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#pragma once
#include <base/types.h>
#include <memory>
namespace DB
{
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struct IAccessEntity;
using AccessEntityPtr = std::shared_ptr<const IAccessEntity>;
String serializeAccessEntity(const IAccessEntity & entity);
AccessEntityPtr deserializeAccessEntity(const String & definition, const String & file_path = "");
}