ClickHouse/src/Storages/System/StorageSystemRoles.h

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#pragma once
#include <Storages/System/IStorageSystemOneBlock.h>
namespace DB
{
class Context;
/// Implements `roles` system table, which allows you to get information about roles.
class StorageSystemRoles final : public IStorageSystemOneBlock<StorageSystemRoles>
{
public:
std::string getName() const override { return "SystemRoles"; }
static NamesAndTypesList getNamesAndTypes();
void backupData(BackupEntriesCollector & backup_entries_collector, const String & data_path_in_backup, const std::optional<ASTs> & partitions) override;
void restoreDataFromBackup(RestorerFromBackup & restorer, const String & data_path_in_backup, const std::optional<ASTs> & partitions) override;
protected:
using IStorageSystemOneBlock::IStorageSystemOneBlock;
void fillData(MutableColumns & res_columns, ContextPtr context, const SelectQueryInfo &) const override;
};
}