ClickHouse/dbms/src/Common/BackgroundSchedulePool.h

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#pragma once
#include <Poco/Notification.h>
#include <Poco/NotificationQueue.h>
#include <Poco/Timestamp.h>
#include <thread>
#include <atomic>
#include <mutex>
#include <condition_variable>
#include <vector>
#include <map>
#include <functional>
#include <boost/noncopyable.hpp>
namespace DB
{
class TaskNotification;
/** Executes functions scheduled at a specific point in time.
* Basically all tasks are added in a queue and precessed by worker threads.
*
* The most important difference between this and BackgroundProcessingPool
* is that we have the guarantee that the same function is not executed from many workers in the same time.
*
* The usage scenario: instead starting a separate thread for each task,
* register a task in BackgroundSchedulePool and when you need to run the task,
* call schedule or scheduleAfter(duration) method.
*/
class BackgroundSchedulePool
{
public:
class TaskInfo;
using TaskHandle = std::shared_ptr<TaskInfo>;
using Tasks = std::multimap<Poco::Timestamp, TaskHandle>;
using Task = std::function<void()>;
class TaskInfo : public std::enable_shared_from_this<TaskInfo>, private boost::noncopyable
{
public:
TaskInfo(BackgroundSchedulePool & pool, const std::string & name, const Task & function);
/// All these methods waits for current execution of task.
/// Schedule for execution as soon as possible (if not already scheduled).
/// If the task was already scheduled with delay, the delay will be ignored.
bool schedule();
/// Schedule for execution after specified delay.
bool scheduleAfter(size_t ms);
/// Further attempts to schedule become no-op.
void deactivate();
void activate();
private:
friend class TaskNotification;
friend class BackgroundSchedulePool;
void execute();
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std::mutex schedule_mutex;
std::mutex exec_mutex;
std::string name;
bool deactivated = false;
bool scheduled = false;
bool delayed = false;
BackgroundSchedulePool & pool;
Task function;
/// If the task is scheduled with delay, points to element of delayed_tasks.
Tasks::iterator iterator;
};
BackgroundSchedulePool(size_t size);
~BackgroundSchedulePool();
TaskHandle addTask(const std::string & name, const Task & task);
void removeTask(const TaskHandle & task);
size_t getNumberOfThreads() const { return size; }
private:
using Threads = std::vector<std::thread>;
void threadFunction();
void delayExecutionThreadFunction();
/// Schedule task for execution after specified delay from now.
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void scheduleDelayedTask(const TaskHandle & task, size_t ms, std::lock_guard<std::mutex> &);
/// Remove task, that was scheduled with delay, from schedule.
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void cancelDelayedTask(const TaskHandle & task, std::lock_guard<std::mutex> &);
/// Number for worker threads.
const size_t size;
std::atomic<bool> shutdown {false};
Threads threads;
Poco::NotificationQueue queue;
/// Delayed notifications.
std::condition_variable wakeup_event;
std::mutex delayed_tasks_lock;
/// Thread waiting for next delayed task.
std::thread delayed_thread;
/// Tasks ordered by scheduled time.
Tasks delayed_tasks;
};
using BackgroundSchedulePoolPtr = std::shared_ptr<BackgroundSchedulePool>;
}