ClickHouse/dbms/Dictionaries/DictionaryFactory.cpp

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#include "DictionaryFactory.h"
#include <memory>
#include "DictionarySourceFactory.h"
#include "DictionaryStructure.h"
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#include "getDictionaryConfigurationFromAST.h"
namespace DB
{
namespace ErrorCodes
{
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extern const int LOGICAL_ERROR;
extern const int EXCESSIVE_ELEMENT_IN_CONFIG;
extern const int UNKNOWN_ELEMENT_IN_CONFIG;
}
void DictionaryFactory::registerLayout(const std::string & layout_type, Creator create_layout, bool is_complex)
{
if (!registered_layouts.emplace(layout_type, std::move(create_layout)).second)
throw Exception("DictionaryFactory: the layout name '" + layout_type + "' is not unique", ErrorCodes::LOGICAL_ERROR);
layout_complexity[layout_type] = is_complex;
}
DictionaryPtr DictionaryFactory::create(
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const std::string & name,
const Poco::Util::AbstractConfiguration & config,
const std::string & config_prefix,
const Context & context,
bool check_source_config) const
{
Poco::Util::AbstractConfiguration::Keys keys;
const auto & layout_prefix = config_prefix + ".layout";
config.keys(layout_prefix, keys);
if (keys.size() != 1)
throw Exception{name + ": element dictionary.layout should have exactly one child element",
ErrorCodes::EXCESSIVE_ELEMENT_IN_CONFIG};
const DictionaryStructure dict_struct{config, config_prefix + ".structure"};
DictionarySourcePtr source_ptr = DictionarySourceFactory::instance().create(name, config, config_prefix + ".source", dict_struct, context, check_source_config);
const auto & layout_type = keys.front();
{
const auto found = registered_layouts.find(layout_type);
if (found != registered_layouts.end())
{
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const auto & layout_creator = found->second;
return layout_creator(name, dict_struct, config, config_prefix, std::move(source_ptr));
}
}
throw Exception{name + ": unknown dictionary layout type: " + layout_type, ErrorCodes::UNKNOWN_ELEMENT_IN_CONFIG};
}
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DictionaryPtr DictionaryFactory::create(const std::string & name, const ASTCreateQuery & ast, const Context & context) const
{
auto configuration = getDictionaryConfigurationFromAST(ast);
return DictionaryFactory::create(name, *configuration, "dictionary", context, true);
}
bool DictionaryFactory::isComplex(const std::string & layout_type) const
{
auto found = layout_complexity.find(layout_type);
if (found != layout_complexity.end())
return found->second;
throw Exception{"Unknown dictionary layout type: " + layout_type, ErrorCodes::UNKNOWN_ELEMENT_IN_CONFIG};
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}
DictionaryFactory & DictionaryFactory::instance()
{
static DictionaryFactory ret;
return ret;
}
}