ClickHouse/src/Dictionaries/PolygonDictionaryImplementations.h

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#pragma once
#include "PolygonDictionary.h"
#include "PolygonDictionaryUtils.h"
#include <vector>
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namespace DB
{
/** Simple implementation of the polygon dictionary. Doesn't generate anything during its construction.
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* Iterates over all stored polygons for each query, checking each of them in linear time.
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* Retrieves the polygon with the smallest area containing the given point.
* If there is more than one any such polygon may be returned.
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*/
class PolygonDictionarySimple : public IPolygonDictionary
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{
public:
PolygonDictionarySimple(
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const StorageID & dict_id_,
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const DictionaryStructure & dict_struct_,
DictionarySourcePtr source_ptr_,
DictionaryLifetime dict_lifetime_,
InputType input_type_,
PointType point_type_);
std::shared_ptr<const IExternalLoadable> clone() const override;
private:
bool find(const Point & point, size_t & id) const override;
};
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/** A polygon dictionary which generates a recursive grid in order to efficiently cut the number
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* of polygons to be checked for a given point.
* For more detail see the GridRoot and FinalCell classes.
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* Separately, a slab index is built for each individual polygon. This allows to check the
* candidates more efficiently.
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*/
class PolygonDictionaryIndexEach : public IPolygonDictionary
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{
public:
PolygonDictionaryIndexEach(
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const StorageID & dict_id_,
const DictionaryStructure & dict_struct_,
DictionarySourcePtr source_ptr_,
DictionaryLifetime dict_lifetime_,
InputType input_type_,
PointType point_type_,
int min_intersections_,
int max_depth_);
std::shared_ptr<const IExternalLoadable> clone() const override;
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static constexpr size_t kMinIntersectionsDefault = 1;
static constexpr size_t kMaxDepthDefault = 5;
private:
bool find(const Point & point, size_t & id) const override;
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std::vector<SlabsPolygonIndex> buckets;
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GridRoot<FinalCell> grid;
const size_t min_intersections;
const size_t max_depth;
};
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/** Uses single SlabsPolygonIndex for all queries. */
class PolygonDictionaryIndexCell : public IPolygonDictionary
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{
public:
PolygonDictionaryIndexCell(
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const StorageID & dict_id_,
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const DictionaryStructure & dict_struct_,
DictionarySourcePtr source_ptr_,
DictionaryLifetime dict_lifetime_,
InputType input_type_,
PointType point_type_,
size_t min_intersections_,
size_t max_depth_);
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std::shared_ptr<const IExternalLoadable> clone() const override;
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static constexpr size_t kMinIntersectionsDefault = 1;
static constexpr size_t kMaxDepthDefault = 5;
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private:
bool find(const Point & point, size_t & id) const override;
GridRoot<FinalCellWithSlabs> index;
const size_t min_intersections;
const size_t max_depth;
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};
}