ClickHouse/dbms/src/Client/TimeoutSetter.h

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#pragma once
#include <Poco/Timespan.h>
#include <Poco/Net/StreamSocket.h>
namespace DB
{
/// Temporarily overrides socket send/recieve timeouts and reset them back into destructor
/// Timeouts could be only decreased
struct TimeoutSetter
{
TimeoutSetter(Poco::Net::StreamSocket & socket_, const Poco::Timespan & send_timeout_, const Poco::Timespan & recieve_timeout_)
: socket(socket_), send_timeout(send_timeout_), recieve_timeout(recieve_timeout_)
{
old_send_timeout = socket.getSendTimeout();
old_receive_timeout = socket.getReceiveTimeout();
if (old_send_timeout > send_timeout)
socket.setSendTimeout(send_timeout);
if (old_receive_timeout > recieve_timeout)
socket.setReceiveTimeout(recieve_timeout);
}
TimeoutSetter(Poco::Net::StreamSocket & socket_, const Poco::Timespan & timeout_)
: TimeoutSetter(socket_, timeout_, timeout_) {}
~TimeoutSetter()
{
socket.setSendTimeout(old_send_timeout);
socket.setReceiveTimeout(old_receive_timeout);
}
Poco::Net::StreamSocket & socket;
Poco::Timespan send_timeout;
Poco::Timespan recieve_timeout;
Poco::Timespan old_send_timeout;
Poco::Timespan old_receive_timeout;
};
}