ClickHouse/src/Interpreters/AsynchronousInsertionQueue.h

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#pragma once
#include <Parsers/IAST_fwd.h>
#include <Common/RWLock.h>
#include <Common/ThreadPool.h>
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#include <Core/Settings.h>
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#include <Poco/Logger.h>
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#include <unordered_map>
namespace DB
{
class ASTInsertQuery;
struct BlockIO;
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class AsynchronousInsertQueue : public WithContext
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{
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public:
using Milliseconds = std::chrono::milliseconds;
using Seconds = std::chrono::seconds;
/// Using structure to allow and benefit from designated initialization and not mess with a positional arguments in ctor.
struct Timeout
{
Seconds busy;
Seconds stale;
};
AsynchronousInsertQueue(ContextPtr context_, size_t pool_size, size_t max_data_size, const Timeout & timeouts);
~AsynchronousInsertQueue();
void push(const ASTPtr & query, const Settings & settings, const String & query_id);
void waitForProcessingQuery(const String & query_id, const Milliseconds & timeout);
private:
struct InsertQuery
{
ASTPtr query;
Settings settings;
InsertQuery(const ASTPtr & query_, const Settings & settings_);
InsertQuery(const InsertQuery & other);
InsertQuery & operator==(const InsertQuery & other);
bool operator==(const InsertQuery & other) const;
struct Hash { UInt64 operator()(const InsertQuery & insert_query) const; };
};
struct InsertData
{
struct Entry
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{
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public:
String bytes;
String query_id;
bool finished = false;
std::exception_ptr exception;
void finish(std::exception_ptr exception_ = nullptr);
bool wait(const Milliseconds & timeout);
private:
std::mutex mutex;
std::condition_variable cv;
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};
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using EntryPtr = std::shared_ptr<Entry>;
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std::list<EntryPtr> entries;
size_t size = 0;
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/// Timestamp of the first insert into queue, or after the last queue dump.
/// Used to detect for how long the queue is active, so we can dump it by timer.
std::chrono::time_point<std::chrono::steady_clock> first_update = std::chrono::steady_clock::now();
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/// Timestamp of the last insert into queue.
/// Used to detect for how long the queue is stale, so we can dump it by another timer.
std::chrono::time_point<std::chrono::steady_clock> last_update;
};
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using InsertDataPtr = std::unique_ptr<InsertData>;
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struct Container
{
std::mutex mutex;
InsertDataPtr data;
};
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using Queue = std::unordered_map<InsertQuery, std::shared_ptr<Container>, InsertQuery::Hash>;
using QueueIterator = Queue::iterator;
std::shared_mutex rwlock;
Queue queue;
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std::mutex currently_processing_mutex;
std::unordered_map<String, InsertData::EntryPtr> currently_processing_queries;
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/// Logic and events behind queue are as follows:
/// - reset_timeout: if queue is empty for some time, then we delete the queue and free all associated resources, e.g. tables.
/// - busy_timeout: if queue is active for too long and there are a lot of rapid inserts, then we dump the data, so it doesn't
/// grow for a long period of time and users will be able to select new data in deterministic manner.
/// - stale_timeout: if queue is stale for too long, then we dump the data too, so that users will be able to select the last
/// piece of inserted data.
/// - access_timeout: also we have to check if user still has access to the tables periodically, and if the access is lost, then
/// we dump pending data and delete queue immediately.
/// - max_data_size: if the maximum size of data is reached, then again we dump the data.
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const size_t max_data_size; /// in bytes
const Seconds busy_timeout;
const Seconds stale_timeout;
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std::atomic<bool> shutdown{false};
ThreadPool pool; /// dump the data only inside this pool.
ThreadFromGlobalPool dump_by_first_update_thread; /// uses busy_timeout and busyCheck()
ThreadFromGlobalPool dump_by_last_update_thread; /// uses stale_timeout and staleCheck()
ThreadFromGlobalPool cleanup_thread;
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Poco::Logger * log = &Poco::Logger::get("AsynchronousInsertQueue");
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void busyCheck();
void staleCheck();
void cleanup();
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void scheduleProcessJob(const InsertQuery & key, InsertDataPtr data, ContextPtr global_context);
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static void processData(InsertQuery key, InsertDataPtr data, ContextPtr global_context);
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};
}