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Add function canonicalRand (#43124)
* add function canonicalRand * add perf test * revert rand.xml
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@ -24,6 +24,11 @@ Returns a pseudo-random UInt64 number, evenly distributed among all UInt64-type
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Uses a linear congruential generator.
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## canonicalRand
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The function generates pseudo random results with independent and identically distributed uniformly distributed values in [0, 1).
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Non-deterministic. Return type is Float64.
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## randConstant
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Produces a constant column with a random value.
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59
src/Functions/canonicalRand.cpp
Normal file
59
src/Functions/canonicalRand.cpp
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@ -0,0 +1,59 @@
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#include <Common/randomSeed.h>
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#include <Functions/FunctionFactory.h>
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#include <Functions/FunctionsRandom.h>
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#include <pcg-random/pcg_random.hpp>
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namespace DB
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{
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namespace
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{
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struct CanonicalRandImpl
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{
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static void execute(char * output, size_t size)
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{
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pcg64_fast rng1(randomSeed());
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pcg64_fast rng2(randomSeed());
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std::uniform_real_distribution<Float64> distribution1(min, max);
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std::uniform_real_distribution<Float64> distribution2(min, max);
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for (const char * end = output + size; output < end; output += 16)
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{
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unalignedStore<Float64>(output, distribution1(rng1));
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unalignedStore<Float64>(output + 8, distribution2(rng2));
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}
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}
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/// It is guaranteed (by PaddedPODArray) that we can overwrite up to 15 bytes after end.
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private:
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const static constexpr Float64 min = 0;
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const static constexpr Float64 max = 1;
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};
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struct NameCanonicalRand
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{
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static constexpr auto name = "canonicalRand";
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};
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class FunctionCanonicalRand : public FunctionRandomImpl<CanonicalRandImpl, Float64, NameCanonicalRand>
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{
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public:
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static FunctionPtr create(ContextPtr /*context*/) { return std::make_shared<FunctionCanonicalRand>(); }
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};
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}
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REGISTER_FUNCTION(CanonicalRand)
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{
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factory.registerFunction<FunctionCanonicalRand>({
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R"(
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The function generates pseudo random results with independent and identically distributed uniformly distributed values in [0, 1).
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Non-deterministic. Return type is Float64.
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)",
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Documentation::Examples{{"canonicalRand", "SELECT canonicalRand()"}},
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Documentation::Categories{"Mathematical"}});
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}
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}
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@ -10,5 +10,6 @@
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<query>SELECT count() FROM (SELECT rand() FROM zeros(1000000000)) </query>
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<query>SELECT count() FROM (SELECT rand64() FROM zeros(1000000000)) </query>
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<query>SELECT count() FROM (SELECT randUniform(0, 1) FROM zeros(100000000)) </query>
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<query>SELECT count() FROM (SELECT generateUUIDv4() FROM zeros( 100000000)) </query>
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</test>
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@ -1,8 +1,12 @@
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UInt32
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Float64
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UInt32
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UInt32
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UInt32
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Float64
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UInt32
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0
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0
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0
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0
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0
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0
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@ -1,9 +1,13 @@
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select toTypeName(rand(cast(4 as Nullable(UInt8))));
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select toTypeName(canonicalRand(CAST(4 as Nullable(UInt8))));
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select toTypeName(randConstant(CAST(4 as Nullable(UInt8))));
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select toTypeName(rand(Null));
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select toTypeName(canonicalRand(Null));
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select toTypeName(randConstant(Null));
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select rand(cast(4 as Nullable(UInt8))) * 0;
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select canonicalRand(cast(4 as Nullable(UInt8))) * 0;
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select randConstant(CAST(4 as Nullable(UInt8))) * 0;
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select rand(Null) * 0;
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select canonicalRand(Null) * 0;
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select randConstant(Null) * 0;
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